Here is a list of all documented class members with links to the class documentation for each member:
- s -
- Save() : CityBuilderCore.DefaultGameManager, CityBuilderCore.GameSaverProxy, CityBuilderCore.IGameSaver, CityBuilderCore.Mission, CityBuilderCore.MissionParameters
- SaveData() : CityBuilderCore.AttackableComponent, CityBuilderCore.AttackSlowAddon, CityBuilderCore.AttackWalker, CityBuilderCore.Building, CityBuilderCore.BuildingAddon, CityBuilderCore.BuildingComponent, CityBuilderCore.CollectionComponent, CityBuilderCore.CyclicWorkerProviderComponent, CityBuilderCore.DefaultStructureManager, CityBuilderCore.DefenderAreaComponent, CityBuilderCore.DefenderComponent, CityBuilderCore.DeliveryWalker, CityBuilderCore.DiseaseAddon, CityBuilderCore.DistributionComponent, CityBuilderCore.EmploymentWalkerComponent, CityBuilderCore.EvolutionComponent, CityBuilderCore.ExpandableBuilding, CityBuilderCore.ExtraDataBehaviour, CityBuilderCore.FireAddon, CityBuilderCore.GenerationComponent, CityBuilderCore.HomelessWalker, CityBuilderCore.HousingComponent, CityBuilderCore.HousingPlaceholderComponent, CityBuilderCore.ImmigrationWalker, CityBuilderCore.ISaveData, CityBuilderCore.ItemEfficiencyComponent, CityBuilderCore.ItemsRetrieverComponent, CityBuilderCore.ItemsRetrieverWalker, CityBuilderCore.ItemStore, CityBuilderCore.MonumentSiteComponent, CityBuilderCore.PooledWorkerProviderComponent, CityBuilderCore.ProductionComponent, CityBuilderCore.ProductionWalkerComponent, CityBuilderCore.PurchaseWalker, CityBuilderCore.ReloadingItemsDispenser, CityBuilderCore.RiskerComponent, CityBuilderCore.RiskWalkerComponent, CityBuilderCore.RoadBlockerComponent, CityBuilderCore.RoadManagerBase, CityBuilderCore.RoadManagerBaseMulti, CityBuilderCore.RoamingWalker, CityBuilderCore.ServiceEfficiencyComponent, CityBuilderCore.ServiceWalkerComponent, CityBuilderCore.SpriteRandomizerComponent, CityBuilderCore.StorageComponent, CityBuilderCore.StorageWalker, CityBuilderCore.StorageWalkerComponent, CityBuilderCore.TaskList, CityBuilderCore.TerrainModifier, CityBuilderCore.TilemapSpawner, CityBuilderCore.TimedReplacementComponent, CityBuilderCore.VariantProductionComponent, CityBuilderCore.VariantProductionWalkerComponent, CityBuilderCore.Walker, CityBuilderCore.WalkerAddon, CityBuilderCore.WalkerComponent, CityBuilderCore.Wanderer, CityBuilderCore.WanderingWalker, CityBuilderCore.WorkerWalker, CityBuilderManual.Custom.CustomBuildingComponent, CityBuilderManual.Custom.CustomBuildingTrait, CityBuilderManual.Custom.CustomDestinationWalker, CityBuilderTown.ItemConstructionComponent, CityBuilderTown.TownConstructionComponent, CityBuilderTown.TownFarmingComponent, CityBuilderTown.TownForestingComponent, CityBuilderTown.TownGatheringComponent, CityBuilderTown.TownHomeComponent, CityBuilderTown.TownManager, CityBuilderTown.TownMarketComponent, CityBuilderTown.TownProductionComponent, CityBuilderTown.TownWalker, CityBuilderTown.TownWorkComponent, CityBuilderUrban.HouseComponent, CityBuilderUrban.PickupWalker, CityBuilderUrban.RailwayComponent, CityBuilderUrban.ShopComponent, CityBuilderUrban.TrainWalker, CityBuilderUrban.UrbanManager
- SaveNamed() : CityBuilderCore.DefaultGameManager, CityBuilderCore.GameSaverProxy, CityBuilderCore.IGameSaver
- Score : CityBuilderCore.IScoreModifier
- ServiceMultiplier : CityBuilderCore.IDifficultyFactor, CityBuilderCore.IGameSettings
- SetContinue() : CityBuilderCore.Mission, CityBuilderCore.MissionParameters
- SetCulling() : CityBuilderCore.CameraController, CityBuilderCore.IMainCamera
- SetMissionParameters() : CityBuilderCore.DefaultGameManager, CityBuilderCore.IMissionManager
- SetPriority() : CityBuilderCore.DefaultPopulationManager, CityBuilderCore.IEmploymentManager
- SetRotation() : CityBuilderCore.IGridRotations, CityBuilderCore.MapBase, CityBuilderCore.Tests.DebugMap
- SetSpeed() : CityBuilderCore.DefaultGameManager, CityBuilderCore.GameSpeedProxy, CityBuilderCore.IGameSpeed
- SetTime : CityBuilderCore.WaitingState
- Setup() : CityBuilderCore.Building, CityBuilderCore.IBuilding, CityBuilderCore.Tests.DebugBuilding
- SetupComponent() : CityBuilderCore.BuildingComponent, CityBuilderCore.IBuildingComponent, CityBuilderTown.TownConstructionComponent
- Show() : CityBuilderCore.IGridOverlay, CityBuilderCore.MapBase, CityBuilderCore.Tests.DebugMap, CityBuilderCore.Walker
- ShowGrid : CityBuilderCore.BaseTool
- Size : CityBuilderCore.Building, CityBuilderCore.CameraController, CityBuilderCore.IBuilding, CityBuilderCore.IMainCamera, CityBuilderCore.IMap, CityBuilderCore.Tests.DebugBuilding
- Spawned() : CityBuilderCore.BuildingWalker, CityBuilderCore.ItemsRetrieverWalker, CityBuilderCore.Walker, CityBuilderCore.WorkerWalker, CityBuilderTown.TownWalker
- Start() : CityBuilderCore.AnimatedActionBase, CityBuilderCore.BuildingAddonHappening, CityBuilderCore.CompositeHappening, CityBuilderCore.DepopulationHappening, CityBuilderCore.GiveItemsAction, CityBuilderCore.ItemsGiverAction, CityBuilderCore.ItemsReceiverAction, CityBuilderCore.ItemStorageHappening, CityBuilderCore.MessageAction, CityBuilderCore.MessageHappening, CityBuilderCore.ProcessState, CityBuilderCore.ReceiveItemsAction, CityBuilderCore.RiskModificationHappening, CityBuilderCore.RoamAction, CityBuilderCore.RoamActionTyped, CityBuilderCore.RotateAction, CityBuilderCore.ServiceModificationHappening, CityBuilderCore.TakeItemsAction, CityBuilderCore.TimingHappening, CityBuilderCore.WaitAction, CityBuilderCore.WaitAnimatedAction, CityBuilderCore.WalkBuildingAction, CityBuilderCore.WalkerAction, CityBuilderCore.WalkerAddonHappening, CityBuilderCore.WalkPathAction, CityBuilderCore.WalkPointAction, CityBuilderCore.WalkPointActionTyped, CityBuilderTown.TownProgressAction, CityBuilderTown.TownProvisionAction, CityBuilderTown.TownRecoveryAction, CityBuilderTown.TownSignalAction, CityBuilderTown.TownWorkAction
- Started : CityBuilderCore.DefaultGameManager
- StartPoint : CityBuilderCore.IGridLink, CityBuilderCore.OffGridLink, CityBuilderCore.WalkingPath
- StartPosition : CityBuilderCore.WalkingPath
- StartProcess() : CityBuilderCore.Walker
- Steps : CityBuilderCore.RoamingState
- Storage : CityBuilderCore.IDistributionComponent, CityBuilderCore.IStorageComponent, CityBuilderCore.SaleWalker
- StructureReference : CityBuilderCore.Building, CityBuilderCore.IStructure, CityBuilderCore.RoadNetwork, CityBuilderCore.StructureCollection, CityBuilderCore.StructureDecorators, CityBuilderCore.StructureTerrainDetails, CityBuilderCore.StructureTerrainTrees, CityBuilderCore.StructureTiles, CityBuilderCore.Tests.DebugStructure
- Suspend() : CityBuilderCore.Building, CityBuilderCore.IBuilding
- SuspendComponent() : CityBuilderCore.BuildingComponent, CityBuilderCore.HousingComponent, CityBuilderCore.IBuildingComponent, CityBuilderCore.RoadBlockerComponent, CityBuilderTown.TownConstructionComponent, CityBuilderTown.TownFarmingComponent, CityBuilderTown.TownForestingComponent, CityBuilderTown.TownGatheringComponent, CityBuilderTown.TownHomeComponent, CityBuilderTown.TownMarketComponent, CityBuilderTown.TownProductionComponent, CityBuilderTown.TownWorkComponent