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ClassicCityBuilderKit 1.9.4
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walks a walker to a destination using its navmesh agent
Public Member Functions | |
| WalkAgentAction (Vector3 position, float? distance=null) | |
| override void | Start (Walker walker) |
| called by the walker when the action is first started, either by being first in a process or when the previous action has ended | |
| override void | Continue (Walker walker) |
| called by the walker after the game has been loaded | |
| override void | Cancel (Walker walker) |
| called by the walker if the action was active when its process was canceled | |
Public Member Functions inherited from CityBuilderCore.WalkerAction | |
| virtual void | End (Walker walker) |
| called by the walker when this is the active action and the process advances do not call this directly, to end an action call Walker.AdvanceProcess | |
Public Attributes | |
| Vector3 | _position |
| float? | _distance |
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inlinevirtual |
called by the walker if the action was active when its process was canceled
| walker | the walker performing this action |
Reimplemented from CityBuilderCore.WalkerAction.
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inlinevirtual |
called by the walker after the game has been loaded
| walker | the walker performing this action |
Reimplemented from CityBuilderCore.WalkerAction.
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inlinevirtual |
called by the walker when the action is first started, either by being first in a process or when the previous action has ended
| walker | the walker performing this action |
Reimplemented from CityBuilderCore.WalkerAction.