manages all the custom global logic in the urban demo
https://citybuilder.softleitner.com/manual/urban
|
void | RemoveRunningCost () |
|
void | VisualizeMoney (Vector3 position, int quantity) |
|
Vector2Int | GetRailwayEntry () |
|
Vector2Int | GetRailwayExit () |
|
BuildingComponentPath< ShopComponent > | GetShopPath (BuildingReference home, PathType pathType, object pathTag=null) |
|
void | SpawnTornado () |
|
override void | LoadData (string json) |
| deserializes the serialized json data and loads the data as its new state
|
|
override string | SaveData () |
| serializes the objects state(usually to json) and returns it
|
|
◆ LoadData()
override void CityBuilderUrban.UrbanManager.LoadData |
( |
string | json | ) |
|
◆ SaveData()
override string CityBuilderUrban.UrbanManager.SaveData |
( |
| ) |
|
serializes the objects state(usually to json) and returns it
- Returns
- serialized save data
Implements CityBuilderCore.ISaveData.