ClassicCityBuilderKit 1.8.8
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reference to a building that is reset when a building gets replaced
never assign buildings directly when there is any chance they might be replaced
Public Member Functions | |
BuildingReference (IBuilding building) | |
Properties | |
IBuilding | Instance [get] |
the currently referenced building | |
bool | HasInstance [get] |
check if the building still exists or if it has been terminated | |
Guid | Id [get] |
Events | |
Action< IBuilding, IBuilding > | Replacing |
fired during building replacement, both original and replacement exist at that point | |