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CityBuilderUrban Namespace Reference

Classes

class  CyclicPickupWalkerSpawner
 concrete implementation for serialization, not needed starting unity 2020.1 More...
 
class  CyclicTrainWalkerSpawner
 concrete implementation for serialization, not needed starting unity 2020.1 More...
 
class  CyclicVanWalkerSpawner
 concrete implementation for serialization, not needed starting unity 2020.1 More...
 
class  HouseComponent
 can spawn randomly roaming VanWalkers or PickupWalkers it sends directly to a shop
the pickups are only used in the Tunnel scene to demonstrate how they drive through the tunnel More...
 
class  ManualTornadoWalkerSpawner
 concrete implementation for serialization, not needed starting unity 2020.1 More...
 
class  ManualTruckWalkerSpawner
 concrete implementation for serialization, not needed starting unity 2020.1 More...
 
class  MoneyVisual
 gets spawned in when money is earned or spent
the prefab also contains an animator which calls Done More...
 
class  PickupWalker
 can be spawned from a house to drive directly to a shop, purchase and then drive back More...
 
class  PowerTile
 tile for the power lines in the urban demo
shows different sprites for 0 / \ X More...
 
class  RailwayComponent
 spawns trains cyclically, whenever the train arrives it spawns trucks that supply shops More...
 
class  ShopComponent
 holds items which are reduced when a van or pickup purchases them and filled up by trucks More...
 
class  TornadoWalker
 walks across the map along the y axis and destroys any structure it passes over More...
 
class  TrainWalker
 drives to the trains station, signals the station to spawn trucks and then drives to the exit More...
 
class  TruckWalker
 randomly roams around and supplies and shop it encounters More...
 
class  UrbanManager
 manages all the custom global logic in the urban demo More...
 
class  VanWalker
 can be spawned from a house to drive around randomly and purchase from any shops it encounters More...