can be spawned from a house to drive around randomly and purchase from any shops it encounters
https://citybuilder.softleitner.com/manual/urban
|
|
override void | onComponentEntered (ShopComponent shop) |
| |
| override void | onEntered (IBuilding building) |
| | called when the building first enters the walkers area
|
| |
| override void | onRemaining (IBuilding building) |
| | called on every frame the walkers area contains the building
|
| |
| virtual void | onComponentEntered (T buildingComponent) |
| | called when the building component first enters the walkers area
|
| |
| virtual void | onComponentRemaining (T buildingComponent) |
| | called on every frame the walkers area contains the building component
|
| |