Here is a list of all documented functions with links to the class documentation for each member:
- c -
- Calculate() : CityBuilderCore.DefaultConnectionManager, CityBuilderCore.IConnectionManager, CityBuilderCore.Score
- Cancel() : CityBuilderCore.AnimatedActionBase, CityBuilderCore.BuildingComponentPathQuery< T >, CityBuilderCore.GiveItemsAction, CityBuilderCore.ItemsGiverAction, CityBuilderCore.ItemsReceiverAction, CityBuilderCore.PathQuery, CityBuilderCore.ProcessState, CityBuilderCore.ReceiveItemsAction, CityBuilderCore.RoamAction, CityBuilderCore.RoamActionTyped, CityBuilderCore.RoamingState, CityBuilderCore.WaitAction, CityBuilderCore.WaitAnimatedAction, CityBuilderCore.WalkBuildingAction, CityBuilderCore.WalkerAction, CityBuilderCore.WalkingAgentState, CityBuilderCore.WalkingState, CityBuilderCore.WalkPathAction, CityBuilderCore.WalkPointAction, CityBuilderCore.WalkPointActionTyped, CityBuilderTown.TownProgressAction, CityBuilderTown.TownProvisionAction, CityBuilderTown.TownRecoveryAction, CityBuilderTown.TownWorkAction
- CancelProcess() : CityBuilderCore.Walker
- cancelRoam() : CityBuilderCore.Walker
- cancelWait() : CityBuilderCore.Walker
- cancelWalk() : CityBuilderCore.Walker
- Check() : CityBuilderCore.EvolutionStage, CityBuilderCore.TimingCondition
- CheckEmployment() : CityBuilderCore.DefaultPopulationManager, CityBuilderCore.IEmploymentManager
- CheckEvolution() : CityBuilderCore.EvolutionComponent, CityBuilderCore.IEvolution
- CheckGround() : CityBuilderCore.DefaultMap, CityBuilderCore.IMap, CityBuilderCore.MapBase, CityBuilderCore.Tests.DebugMap
- CheckLayers() : CityBuilderCore.EvolutionComponent, CityBuilderCore.ILayerDependency, CityBuilderCore.RoadNetwork, CityBuilderCore.TerrainRoadNetwork, CityBuilderCore.TilemapRoadNetwork
- CheckPoint() : CityBuilderCore.RoadNetwork
- CheckRequirement() : CityBuilderCore.DefaultLayerManager, CityBuilderCore.ILayerManager
- ClampPoint() : CityBuilderCore.IMap, CityBuilderCore.MapBase, CityBuilderCore.Tests.DebugMap
- ClampPosition() : CityBuilderCore.HexagonMap, CityBuilderCore.IMap, CityBuilderCore.IsometricMap, CityBuilderCore.MapBase, CityBuilderCore.Tests.DebugMap
- Clear() : CityBuilderCore.DefaultHighlightManager, CityBuilderCore.IHighlightManager, CityBuilderCore.ItemStorage, CityBuilderCore.MeshHighlightManager, CityBuilderCore.SpriteHighlightManager
- ClearOverlay() : CityBuilderCore.DefaultOverlayManager, CityBuilderCore.IOverlayManager
- Collect() : CityBuilderCore.GenerationComponent, CityBuilderCore.IGenerationComponent
- Complete() : CityBuilderCore.BuildingComponentPathQuery< T >, CityBuilderCore.PathQuery, CityBuilderCore.WorkerPathQuery
- Continue() : CityBuilderCore.AnimatedActionBase, CityBuilderCore.ItemsGiverAction, CityBuilderCore.ItemsReceiverAction, CityBuilderCore.ProcessState, CityBuilderCore.RoamAction, CityBuilderCore.RoamActionTyped, CityBuilderCore.RotateAction, CityBuilderCore.WaitAction, CityBuilderCore.WaitAnimatedAction, CityBuilderCore.WalkBuildingAction, CityBuilderCore.WalkerAction, CityBuilderCore.WalkPathAction, CityBuilderCore.WalkPointAction, CityBuilderCore.WalkPointActionTyped, CityBuilderTown.TownProgressAction, CityBuilderTown.TownProvisionAction, CityBuilderTown.TownRecoveryAction
- continueFollow() : CityBuilderCore.Walker
- ContinueRoam() : CityBuilderCore.WalkingPath
- continueRoam() : CityBuilderCore.Walker
- continueWait() : CityBuilderCore.Walker
- ContinueWalk() : CityBuilderCore.WalkingPath
- continueWalk() : CityBuilderCore.Walker
- ContinueWalkAgent() : CityBuilderCore.WalkingPath
- continueWander() : CityBuilderCore.Walker