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ClassicCityBuilderKit 1.9.4
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highlights tiles as valid, invalid or just as info
primarily used by building tools
Public Member Functions | |
| void | Clear () |
| removes any previously made highlights | |
| void | Highlight (IEnumerable< Vector2Int > points, bool valid) |
| highlights points on the map | |
| void | Highlight (IEnumerable< Vector2Int > points, HighlightType type) |
| highlights points on the map | |
| void | Highlight (IEnumerable< Vector2Int > points, Color color) |
| highlights points on the map | |
| void | Highlight (Vector2Int point, bool isValid) |
| highlights a point on the map | |
| void | Highlight (Vector2Int point, HighlightType type) |
| highlights a point on the map | |
| void | Highlight (Vector2Int point, Color color) |
| highlights points on the map | |
| void CityBuilderCore.IHighlightManager.Clear | ( | ) |
removes any previously made highlights
Implemented in CityBuilderCore.DefaultHighlightManager, CityBuilderCore.MeshHighlightManager, and CityBuilderCore.SpriteHighlightManager.
| void CityBuilderCore.IHighlightManager.Highlight | ( | IEnumerable< Vector2Int > | points, |
| bool | valid ) |
highlights points on the map
| points | points on the map to highlight |
| valid | true to display as valid(green), false for invalid(red) |
Implemented in CityBuilderCore.DefaultHighlightManager, CityBuilderCore.MeshHighlightManager, and CityBuilderCore.SpriteHighlightManager.
| void CityBuilderCore.IHighlightManager.Highlight | ( | IEnumerable< Vector2Int > | points, |
| Color | color ) |
highlights points on the map
| points | points on the map to highlight |
| color | color to visualize the highlight in |
Implemented in CityBuilderCore.DefaultHighlightManager, CityBuilderCore.MeshHighlightManager, and CityBuilderCore.SpriteHighlightManager.
| void CityBuilderCore.IHighlightManager.Highlight | ( | IEnumerable< Vector2Int > | points, |
| HighlightType | type ) |
highlights points on the map
| points | points on the map to highlight |
| type | how the points should be visualized(valid>green, invalid>red, info>blue) |
Implemented in CityBuilderCore.DefaultHighlightManager, CityBuilderCore.MeshHighlightManager, and CityBuilderCore.SpriteHighlightManager.
| void CityBuilderCore.IHighlightManager.Highlight | ( | Vector2Int | point, |
| bool | isValid ) |
highlights a point on the map
| point | point on the map to highlight |
| valid | true to display as valid(green), false for invalid(red) |
Implemented in CityBuilderCore.DefaultHighlightManager, CityBuilderCore.MeshHighlightManager, and CityBuilderCore.SpriteHighlightManager.
| void CityBuilderCore.IHighlightManager.Highlight | ( | Vector2Int | point, |
| Color | color ) |
highlights points on the map
| points | points on the map to highlight |
| color | color to visualize the highlight in |
Implemented in CityBuilderCore.DefaultHighlightManager, CityBuilderCore.MeshHighlightManager, and CityBuilderCore.SpriteHighlightManager.
| void CityBuilderCore.IHighlightManager.Highlight | ( | Vector2Int | point, |
| HighlightType | type ) |
highlights a point on the map
| point | point on the map to highlight |
| type | how the points should be visualized(valid>green, invalid>red, info>blue) |
Implemented in CityBuilderCore.DefaultHighlightManager, CityBuilderCore.MeshHighlightManager, and CityBuilderCore.SpriteHighlightManager.