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ClassicCityBuilderKit 1.9.4
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implementation for various map and grid functions on an isometric grid with 2d sprites
Public Member Functions | |
| override Vector3 | ClampPosition (Vector3 position) |
| clamps a position to be inside the maps size if, for example, a position 5,-10 is passed for a map that starts at 0,0 the position will be clamped to 5,0 | |
| override Vector3 | GetCenterFromPosition (Vector3 position) |
| calculates the cells center from its corner position to get the cell center from any position in it use Extensions.GetWorldCenterPosition(IGridPositions, Vector3) | |
| override Vector3 | GetPositionFromCenter (Vector3 center) |
| calculates the cells corner position from its center | |
| override Vector3 | GetVariance () |
| get position variance for walkers and such, can be used so walkers on the same point dont overlap | |
Public Member Functions inherited from CityBuilderCore.DefaultMap | |
| override bool | IsBuildable (Vector2Int point, int mask, object tag=null) |
| checks if a point is ok to build on or if the map somehow blocks building there | |
| override bool | IsWalkable (Vector2Int point) |
| check if a point can be walked on and may be used in pathfinding | |
| override bool | CheckGround (Vector2Int point, Object[] options) |
| checks the ground for certain features for example in tilemap base maps this would be a tile | |
Public Member Functions inherited from CityBuilderCore.MapBase | |
| bool | IsInside (Vector2Int point) |
| checks if a point is inside the map size | |
| bool | IsBuildable (Vector2Int point, int mask, object tag=null) |
| checks if a point is ok to build on or if the map somehow blocks building there | |
| bool | IsWalkable (Vector2Int point) |
| check if a point can be walked on and may be used in pathfinding | |
| bool | CheckGround (Vector2Int point, Object[] options) |
| checks the ground for certain features for example in tilemap base maps this would be a tile | |
| void | Show () |
| shows grid lines on the map | |
| void | Hide () |
| hides grid lines on the map | |
| virtual Vector2Int | ClampPoint (Vector2Int point) |
| clamps a point to be inside the maps size | |
| virtual Vector2Int | GetGridPoint (Vector3 position) |
| turns a world position into a map point | |
| virtual Vector3 | GetWorldPosition (Vector2Int point) |
| turns a map point into the world position in its lower corner(without height) | |
| virtual void | SetRotation (Transform transform, Vector3 direction) |
| adjusts a transform in order to visually reflect the direction it is facing | |
| virtual void | SetRotation (Transform transform, float rotation) |
| adjusts a transform by a rotation in degrees | |
| virtual float | GetRotation (Vector3 direction) |
| calculates a numeric rotation in degrees from a direction | |
| virtual Vector3 | GetDirection (float angle) |
| calculates a direction from a numeric roation | |
Protected Member Functions | |
| override void | OnDrawGizmos () |
Protected Member Functions inherited from CityBuilderCore.MapBase | |
| virtual void | Awake () |
| virtual void | Start () |
Properties | |
| override Vector3 | WorldCenter [get] |
| world position at the center of the map | |
Properties inherited from CityBuilderCore.MapBase | |
| virtual bool | IsHex [get] |
| whether we're on a hexagonal map which may need some special handling | |
| virtual bool | IsXY [get] |
| whether the map grid is in xy, usually in 2d games 3d games often use Y as the height axis and have their grid in XZ | |
| virtual Vector3 | CellOffset [get] |
| delta position from one cell to the next | |
| virtual Vector3 | WorldCenter [get] |
| world position at the center of the map | |
| virtual Vector3 | WorldSize [get] |
| Grid | Grid [get] |
Properties inherited from CityBuilderCore.IMap | |
Additional Inherited Members | |
Public Types inherited from CityBuilderCore.MapBase | |
| enum | RotationMode { Rotate , Mirror , MirrorAndFlip , Disabled } |
Public Attributes inherited from CityBuilderCore.DefaultMap | |
| Tilemap | Ground |
| TileBase[] | WalkingBlockingTiles |
| BlockingTile[] | BuildingBlockingTiles |
| TaggedTiles[] | TaggedBuildingTiles |
Public Attributes inherited from CityBuilderCore.MapBase | |
| Vector2Int | Size |
| Renderer | GridVisual |
| bool | GridVisualExternal |
| float | Variance |
| RotationMode | Rotation |
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inlinevirtual |
clamps a position to be inside the maps size
if, for example, a position 5,-10 is passed for a map that starts at 0,0 the position will be clamped to 5,0
| position | the position to check |
Reimplemented from CityBuilderCore.MapBase.
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inlinevirtual |
calculates the cells center from its corner position
to get the cell center from any position in it use Extensions.GetWorldCenterPosition(IGridPositions, Vector3)
| position | absolute world space position of the cell cornder |
Reimplemented from CityBuilderCore.MapBase.
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inlinevirtual |
calculates the cells corner position from its center
| center | absolute world space position of the cell center |
Reimplemented from CityBuilderCore.MapBase.
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inlinevirtual |
get position variance for walkers and such, can be used so walkers on the same point dont overlap
Reimplemented from CityBuilderCore.MapBase.
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inlineprotectedvirtual |
Reimplemented from CityBuilderCore.MapBase.
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get |
world position at the center of the map
Implements CityBuilderCore.IMap.