Here is a list of all documented class members with links to the class documentation for each member:
- h -
- HappeningStateChanged : CityBuilderCore.DefaultGameManager
- HasAccessPoint() : CityBuilderCore.Building, CityBuilderCore.IBuilding
- HasActiveView : CityBuilderCore.DefaultViewManager, CityBuilderCore.IViewsManager
- HasAddon() : CityBuilderCore.Walker
- HasAddon< T >() : CityBuilderCore.Walker
- HasBuildingAddon< T >() : CityBuilderCore.Building, CityBuilderCore.IBuilding
- HasBuildingComponent< T >() : CityBuilderCore.Building, CityBuilderCore.IBuilding
- HasBuildingPart< T >() : CityBuilderCore.Building, CityBuilderCore.IBuilding
- HasDispenser() : CityBuilderCore.DefaultItemManager, CityBuilderCore.IItemsDispenserManager
- HasEfficiency : CityBuilderCore.IGameSettings
- HasEmployment : CityBuilderCore.IGameSettings
- HasEnded() : CityBuilderCore.WalkingPath
- HasInstance : CityBuilderCore.BuildingComponentReference< T >, CityBuilderCore.BuildingReference, CityBuilderCore.StructureReference
- HasItem() : CityBuilderCore.ItemStack, CityBuilderCore.ItemStorage
- HasItems() : CityBuilderCore.ItemStorage
- HasItemsRemaining() : CityBuilderCore.ItemStorage
- HasPoint() : CityBuilderCore.Building, CityBuilderCore.DefaultConnectionManager, CityBuilderCore.GridPathfinding, CityBuilderCore.GridPathfindingBase, CityBuilderCore.GridPathfindingBurst, CityBuilderCore.IConnectionManager, CityBuilderCore.IPathfinder, CityBuilderCore.IStructure, CityBuilderCore.NavMeshPathfinding, CityBuilderCore.NoPathfinding, CityBuilderCore.RoadManagerBaseMulti, CityBuilderCore.RoadNetwork, CityBuilderCore.StructureCollection, CityBuilderCore.StructureDecorators, CityBuilderCore.StructurePaths, CityBuilderCore.StructureTerrainDetails, CityBuilderCore.StructureTerrainTrees, CityBuilderCore.StructureTiles, CityBuilderCore.Tests.DebugStructure
- HasRiskValue() : CityBuilderCore.IRiskRecipient, CityBuilderCore.RiskerComponent
- HasServiceValue() : CityBuilderCore.EvolutionComponent, CityBuilderCore.IServiceRecipient, CityBuilderCore.ServiceEfficiencyComponent
- HasValue() : CityBuilderCore.IBuildingValue, CityBuilderCore.Item, CityBuilderCore.ItemCategory, CityBuilderCore.ItemSet, CityBuilderCore.IWalkerValue, CityBuilderCore.Layer, CityBuilderCore.Risk, CityBuilderCore.RiskCategory, CityBuilderCore.Service, CityBuilderCore.ServiceCategory, CityBuilderCore.ViewBuildingHealthBar, CityBuilderCore.ViewWalkerHealthBar, CityBuilderTown.TownViewWalkerEnergyBar, CityBuilderTown.TownViewWalkerFoodBar, CityBuilderTown.TownViewWalkerWarmthBar
- HasWalker : CityBuilderCore.WalkerSpawner< T >
- HasWinConditions : CityBuilderCore.Mission
- HealthPosition : CityBuilderCore.AttackableComponent, CityBuilderCore.AttackWalker, CityBuilderCore.IHealther
- HeightOverride : CityBuilderCore.IOverrideHeight, CityBuilderCore.Walker
- Hide() : CityBuilderCore.IGridOverlay, CityBuilderCore.MapBase, CityBuilderCore.Tests.DebugMap, CityBuilderCore.Walker
- Highlight() : CityBuilderCore.DefaultHighlightManager, CityBuilderCore.IHighlightManager, CityBuilderCore.MeshHighlightManager, CityBuilderCore.SpriteHighlightManager
- Home : CityBuilderCore.Walker
- Hurt() : CityBuilderCore.AttackWalker, CityBuilderCore.IAttacker