ClassicCityBuilderKit 1.8.8
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pathfinders calculate a path between points using different methods
there is a sub-interface for every PathType, this is done so a particular pathfinder can be requested from Dependencies
Public Member Functions | |
bool | HasPoint (Vector2Int point, object tag=null) |
checks if a point exists within the pathfinder for example points on map pathing that are blocked or points for road pathing that dont have a road | |
WalkingPath | FindPath (Vector2Int[] starts, Vector2Int[] targets, object tag=null) |
attempts to find a path between one of the starts and one of the ends | |
PathQuery | FindPathQuery (Vector2Int[] starts, Vector2Int[] targets, object tag=null) |
WalkingPath CityBuilderCore.IPathfinder.FindPath | ( | Vector2Int[] | starts, |
Vector2Int[] | targets, | ||
object | tag = null ) |
attempts to find a path between one of the starts and one of the ends
starts | collection of one or more possible start points |
targets | collection of one or more possible start points |
tag | additional pathfinding parameter(road type, walker info, ...) |
Implemented in CityBuilderCore.GridPathfinding, CityBuilderCore.GridPathfindingBase, CityBuilderCore.GridPathfindingBurst, CityBuilderCore.NavMeshPathfinding, CityBuilderCore.NoPathfinding, CityBuilderCore.RoadManagerBaseMulti, and CityBuilderCore.StructurePaths.
bool CityBuilderCore.IPathfinder.HasPoint | ( | Vector2Int | point, |
object | tag = null ) |
checks if a point exists within the pathfinder
for example points on map pathing that are blocked or points for road pathing that dont have a road
point | the map point to check |
tag | additional pathfinding parameter(road type, walker info, ...) |
Implemented in CityBuilderCore.GridPathfinding, CityBuilderCore.GridPathfindingBase, CityBuilderCore.GridPathfindingBurst, CityBuilderCore.NavMeshPathfinding, CityBuilderCore.NoPathfinding, CityBuilderCore.RoadManagerBaseMulti, and CityBuilderCore.StructurePaths.