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override void | Calculate (int maxCalculations=16) |
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override void | Add (Vector2Int point) |
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override void | Remove (Vector2Int point) |
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override void | Clear () |
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override void | AddLink (IGridLink link) |
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override void | RemoveLink (IGridLink link) |
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override void | AddSwitch (Vector2Int point, GridPathfindingBase grid) |
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override void | AddSwitch (Vector2Int entry, Vector2Int point, Vector2Int exit, GridPathfindingBase grid) |
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override void | BlockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags) |
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override void | UnblockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags) |
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override IEnumerable< Vector2Int > | GetPoints () |
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override bool | HasPoint (Vector2Int point, object tag=null) |
| checks if a point exists within the pathfinder
for example points on map pathing that are blocked or points for road pathing that dont have a road
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override WalkingPath | FindPath (Vector2Int[] starts, Vector2Int[] targets, object tag=null) |
| attempts to find a path between one of the starts and one of the ends
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override PathQuery | FindPathQuery (Vector2Int[] starts, Vector2Int[] targets, object tag=null) |
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override void | Dispose () |
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void | Calculate (int maxCalculations=PathQuery.DEFAULT_MAX_CALCULATIONS) |
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virtual void | Add (IEnumerable< Vector2Int > points) |
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void | Add (Vector2Int point) |
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virtual void | Remove (IEnumerable< Vector2Int > points) |
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void | Remove (Vector2Int point) |
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void | Clear () |
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void | AddLink (IGridLink link) |
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void | RemoveLink (IGridLink link) |
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void | AddSwitch (Vector2Int point, GridPathfindingBase pathfinding) |
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void | AddSwitch (Vector2Int entry, Vector2Int point, Vector2Int exit, GridPathfindingBase pathfinding) |
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void | BlockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags) |
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void | UnblockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags) |
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IEnumerable< Vector2Int > | GetPoints () |
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bool | HasPoint (Vector2Int point, object tag=null) |
| checks if a point exists within the pathfinder
for example points on map pathing that are blocked or points for road pathing that dont have a road
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WalkingPath | FindPath (Vector2Int[] starts, Vector2Int[] targets, object tag=null) |
| attempts to find a path between one of the starts and one of the ends
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PathQuery | FindPathQuery (Vector2Int[] starts, Vector2Int[] targets, object tag=null) |
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void | Dispose () |
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