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bool | HasEfficiency [get] |
| when false efficiency is disabled and always 1, mainly useful for debugging
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bool | HasEmployment [get] |
| when false employment is disabled and behaves as if always fully employed, mainly useful for debugging
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float | RiskMultiplier [get] |
| influences the speed at which risks increase
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float | ServiceMultiplier [get] |
| influences the speed at which services deplete
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float | ItemsMultiplier [get] |
| influences the speed at which items deplete
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float | CheckInterval [get] |
| how often various checkers(this.StartChecker) in the game run(calculating scores, check immigration, check employment, ...)
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