ClassicCityBuilderKit 1.8.8
|
Public Member Functions | |
bool | HasValue (IBuilding building) |
whether the value even applies to the building in question | |
float | GetMaximum (IBuilding building) |
the maximum value this value may get to important for bars that use a ratio | |
float | GetValue (IBuilding building) |
checks for the value the building currently has | |
Vector3 | GetPosition (IBuilding building) |
the world position that the value should be visualized at especially relevant for global values that are not created as a child of the building | |
Public Member Functions inherited from CityBuilderCore.ViewBuildingBarBase | |
override void | Activate () |
override void | Deactivate () |
Public Member Functions inherited from CityBuilderCore.View | |
void | Activate () |
void | Deactivate () |
Properties | |
override IBuildingValue | BuildingValue [get] |
Properties inherited from CityBuilderCore.ViewBuildingBarBase | |
IBuildingValue | BuildingValue [get] |
Additional Inherited Members | |
Public Attributes inherited from CityBuilderCore.ViewBuildingBarBase | |
BuildingValueBar | Bar |
Public Attributes inherited from CityBuilderCore.View | |
string | Name |
float CityBuilderCore.ViewBuildingHealthBar.GetMaximum | ( | IBuilding | building | ) |
the maximum value this value may get to
important for bars that use a ratio
building | the building in question |
Implements CityBuilderCore.IBuildingValue.
Vector3 CityBuilderCore.ViewBuildingHealthBar.GetPosition | ( | IBuilding | building | ) |
the world position that the value should be visualized at
especially relevant for global values that are not created as a child of the building
building | the building in question |
Implements CityBuilderCore.IBuildingValue.
float CityBuilderCore.ViewBuildingHealthBar.GetValue | ( | IBuilding | building | ) |
checks for the value the building currently has
building | the building of which we want to know the value |
Implements CityBuilderCore.IBuildingValue.
bool CityBuilderCore.ViewBuildingHealthBar.HasValue | ( | IBuilding | building | ) |
whether the value even applies to the building in question
building | the building in question |
Implements CityBuilderCore.IBuildingValue.