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CityBuilderCore.IOverrideHeight Interface Reference

Detailed Description

interface for entities that can have their height overridden(walkers)
typically this is set for obstacles that are not known to the map
for example in THREE to override the height of walkers when they walk over bridges

Inheritance diagram for CityBuilderCore.IOverrideHeight:
CityBuilderCore.Walker CityBuilderCore.AttackWalker CityBuilderCore.DeliveryWalker CityBuilderCore.EmigrationWalker CityBuilderCore.HomelessWalker CityBuilderCore.ImmigrationWalker CityBuilderCore.ItemsRetrieverWalker CityBuilderCore.PurchaseWalker CityBuilderCore.RoamingWalker CityBuilderCore.StorageWalker CityBuilderCore.Tests.DebugWalker CityBuilderCore.WanderingWalker CityBuilderCore.WorkerWalker CityBuilderManual.Custom.CustomDestinationWalker CityBuilderTown.TownWalker CityBuilderUrban.PickupWalker CityBuilderUrban.TornadoWalker CityBuilderUrban.TrainWalker

Properties

float? HeightOverride [get, set]
 height that the entity is forced to have, null to use the regular height(terrain or road height)
 

Property Documentation

◆ HeightOverride

float? CityBuilderCore.IOverrideHeight.HeightOverride
getset

height that the entity is forced to have, null to use the regular height(terrain or road height)

Implemented in CityBuilderCore.Walker.