| ClassicCityBuilderKit 1.9.4
    | 
some collection of items
 a set of all items in the game is needed by ObjectRepository so items can be found when a game gets loaded 
 
  
| Public Member Functions | |
| bool | HasValue (IBuilding building) | 
| whether the value even applies to the building in question | |
| float | GetMaximum (IBuilding building) | 
| the maximum value this value may get to important for bars that use a ratio | |
| float | GetValue (IBuilding building) | 
| checks for the value the building currently has | |
| Vector3 | GetPosition (IBuilding building) | 
| the world position that the value should be visualized at especially relevant for global values that are not created as a child of the building | |
| bool | HasValue (Walker walker) | 
| whether the value even applies to the walker in question | |
| float | GetMaximum (Walker walker) | 
| the maximum value this value may get to for example storage capacity for item quantities important for bars that use a ratio | |
| float | GetValue (Walker walker) | 
| checks for the value the walker currently has | |
| Vector3 | GetPosition (Walker walker) | 
| the world position that the value should be visualized at especially relevant for global values that are not created as a child of the walker | |
|  Public Member Functions inherited from CityBuilderCore.KeyedSet< Item > | |
| T | GetObject (string key) | 
| float CityBuilderCore.ItemSet.GetMaximum | ( | IBuilding | building | ) | 
the maximum value this value may get to
 important for bars that use a ratio 
| building | the building in question | 
Implements CityBuilderCore.IBuildingValue.
| float CityBuilderCore.ItemSet.GetMaximum | ( | Walker | walker | ) | 
the maximum value this value may get to
 for example storage capacity for item quantities
 important for bars that use a ratio 
| walker | the walker in question | 
Implements CityBuilderCore.IWalkerValue.
| Vector3 CityBuilderCore.ItemSet.GetPosition | ( | IBuilding | building | ) | 
the world position that the value should be visualized at
 especially relevant for global values that are not created as a child of the building 
| building | the building in question | 
Implements CityBuilderCore.IBuildingValue.
| Vector3 CityBuilderCore.ItemSet.GetPosition | ( | Walker | walker | ) | 
the world position that the value should be visualized at
 especially relevant for global values that are not created as a child of the walker 
| walker | the walker in question | 
Implements CityBuilderCore.IWalkerValue.
| float CityBuilderCore.ItemSet.GetValue | ( | IBuilding | building | ) | 
checks for the value the building currently has
| building | the building of which we want to know the value | 
Implements CityBuilderCore.IBuildingValue.
| float CityBuilderCore.ItemSet.GetValue | ( | Walker | walker | ) | 
checks for the value the walker currently has
| walker | the walker of which we want to know the value | 
Implements CityBuilderCore.IWalkerValue.
| bool CityBuilderCore.ItemSet.HasValue | ( | IBuilding | building | ) | 
whether the value even applies to the building in question
| building | the building in question | 
Implements CityBuilderCore.IBuildingValue.
| bool CityBuilderCore.ItemSet.HasValue | ( | Walker | walker | ) | 
whether the value even applies to the walker in question
| walker | the walker in question | 
Implements CityBuilderCore.IWalkerValue.