ClassicCityBuilderKit 1.8.8
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building component that has health and can be attacked, terminates the building when its health runs out
Classes | |
class | AttackebleData |
Public Member Functions | |
override void | InitializeComponent () |
initialization is performed when the building is placed or loaded use to create references, register traits, ... | |
override void | OnReplacing (IBuilding replacement) |
called when a component gets replaced use to transfer resources, replace references | |
override void | TerminateComponent () |
termination is performed when the building is destroyed use to deregister traits, remove references from other systems | |
override string | GetDebugText () |
returns text that gets displayed for debugging in the scene editor | |
void | Attack (int damage) |
deals damage to the attackable, reducing its health and potentially destroying it | |
override string | SaveData () |
serializes the objects state(usually to json) and returns it | |
override void | LoadData (string json) |
deserializes the serialized json data and loads the data as its new state | |
Public Member Functions inherited from CityBuilderCore.BuildingComponent | |
virtual void | SetupComponent () |
only called when the building is originally placed, before Initialize | |
virtual void | OnMoving () |
called when the building is about to be moved can be used to remove/deregister stuff from the old position | |
virtual void | OnMoved (Vector2Int oldPoint, BuildingRotation oldRotation) |
called after a building has been moved can be used to register things at the new position | |
virtual void | SuspendComponent () |
temporarily stops the component from working | |
virtual void | ResumeComponent () |
resumes work in the component after SuspendComponent has been called | |
virtual string | GetDescription () |
gets displayed in dialogs to show the component status to players | |
Public Attributes | |
Transform | HealthTarget |
int | MaxHealth |
DemolishVisual | DemolishVisual |
Properties | |
override string | Key [get] |
unique key used to identify the component in save/load | |
BuildingComponentReference< IAttackable > | Reference [get, set] |
float | TotalHealth [get] |
maximum health the entity can have | |
float | CurrentHealth [get] |
current health the entity has | |
Vector3 | HealthPosition [get] |
the absolute world position that the health bar should be displayed at | |
Properties inherited from CityBuilderCore.BuildingComponent | |
string | Key [get] |
unique key used to identify the component in save/load | |
IBuilding | Building [get, set] |
the building the component is attached to is set by the building in awake | |
Properties inherited from CityBuilderCore.IBuildingComponent | |
Properties inherited from CityBuilderCore.IBuildingTrait< IAttackable > | |
BuildingComponentReference< T > | Reference [get, set] |
reference to the building trait, use when the building might be replaced and when the reference has to be saved | |
Properties inherited from CityBuilderCore.IHealther |
Additional Inherited Members | |
Protected Member Functions inherited from CityBuilderCore.BuildingComponent | |
T | getOther< T > () |
gets the first building component of the specified type on the same building | |
IEnumerable< T > | getOthers< T > () |
gets all building components of the specified type on the same building | |
BuildingComponentReference< T > | registerTrait< T > (T trait) |
registers the building component as a trait so it is globally accessible usually done in InitializeComponent | |
void | replaceTrait< T > (T trait, T replacement) |
replaces the reference a trait points to in the global manager done when a building is replaced(OnReplacing(IBuilding)) so the trait now points to the new component instead of the one that has been removed | |
void | deregisterTrait< T > (T trait) |
removes a previously registered trait usually when a building is removed which calls TerminateComponent | |
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inline |
deals damage to the attackable, reducing its health and potentially destroying it
damage | the amount of damage to do |
Implements CityBuilderCore.IAttackable.
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virtual |
returns text that gets displayed for debugging in the scene editor
Reimplemented from CityBuilderCore.BuildingComponent.
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inlinevirtual |
initialization is performed when the building is placed or loaded
use to create references, register traits, ...
Reimplemented from CityBuilderCore.BuildingComponent.
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inlinevirtual |
deserializes the serialized json data and loads the data as its new state
json |
Reimplemented from CityBuilderCore.BuildingComponent.
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inlinevirtual |
called when a component gets replaced
use to transfer resources, replace references
replacement |
Reimplemented from CityBuilderCore.BuildingComponent.
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inlinevirtual |
serializes the objects state(usually to json) and returns it
Reimplemented from CityBuilderCore.BuildingComponent.
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inlinevirtual |
termination is performed when the building is destroyed
use to deregister traits, remove references from other systems
Reimplemented from CityBuilderCore.BuildingComponent.
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get |
current health the entity has
Implements CityBuilderCore.IHealther.
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get |
the absolute world position that the health bar should be displayed at
Implements CityBuilderCore.IHealther.
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get |
unique key used to identify the component in save/load
Implements CityBuilderCore.IBuildingComponent.
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get |
maximum health the entity can have
Implements CityBuilderCore.IHealther.