| ClassicCityBuilderKit 1.9.4
    | 
view that visualizes a walkers current energy in percent
 
  
| Public Member Functions | |
| bool | HasValue (Walker walker) | 
| whether the value even applies to the walker in question | |
| float | GetMaximum (Walker walker) | 
| the maximum value this value may get to for example storage capacity for item quantities important for bars that use a ratio | |
| float | GetValue (Walker walker) | 
| checks for the value the walker currently has | |
| Vector3 | GetPosition (Walker walker) | 
| the world position that the value should be visualized at especially relevant for global values that are not created as a child of the walker | |
|  Public Member Functions inherited from CityBuilderCore.ViewWalkerBarBase | |
| override void | Activate () | 
| override void | Deactivate () | 
|  Public Member Functions inherited from CityBuilderCore.View | |
| void | Activate () | 
| void | Deactivate () | 
| Properties | |
| override IWalkerValue | WalkerValue  [get] | 
|  Properties inherited from CityBuilderCore.ViewWalkerBarBase | |
| IWalkerValue | WalkerValue  [get] | 
| Additional Inherited Members | |
|  Public Attributes inherited from CityBuilderCore.ViewWalkerBarBase | |
| WalkerValueBar | Bar | 
|  Public Attributes inherited from CityBuilderCore.View | |
| string | Name | 
| float CityBuilderTown.TownViewWalkerEnergyBar.GetMaximum | ( | Walker | walker | ) | 
the maximum value this value may get to
 for example storage capacity for item quantities
 important for bars that use a ratio 
| walker | the walker in question | 
Implements CityBuilderCore.IWalkerValue.
| Vector3 CityBuilderTown.TownViewWalkerEnergyBar.GetPosition | ( | Walker | walker | ) | 
the world position that the value should be visualized at
 especially relevant for global values that are not created as a child of the walker 
| walker | the walker in question | 
Implements CityBuilderCore.IWalkerValue.
| float CityBuilderTown.TownViewWalkerEnergyBar.GetValue | ( | Walker | walker | ) | 
checks for the value the walker currently has
| walker | the walker of which we want to know the value | 
Implements CityBuilderCore.IWalkerValue.
| bool CityBuilderTown.TownViewWalkerEnergyBar.HasValue | ( | Walker | walker | ) | 
whether the value even applies to the walker in question
| walker | the walker in question | 
Implements CityBuilderCore.IWalkerValue.