ClassicCityBuilderKit 1.8.8
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building components that have risks that can be reduced by a RiskWalker or are otherwise executed
Public Member Functions | |
bool | HasRiskValue (Risk risk) |
whether the recipient handles a particular risk | |
float | GetRiskValue (Risk risk) |
checks how far a risk in the recipient has progressed | |
void | ModifyRisk (Risk risk, float amount) |
changes a risks value in the recipient risks have to be reduced regularly or they will execute | |
Public Member Functions inherited from CityBuilderCore.IBuildingComponent | |
void | SetupComponent () |
only called when the building is originally placed, before Initialize | |
void | InitializeComponent () |
initialization is performed when the building is placed or loaded use to create references, register traits, ... | |
void | TerminateComponent () |
termination is performed when the building is destroyed use to deregister traits, remove references from other systems | |
void | OnReplacing (IBuilding replacement) |
called when a component gets replaced use to transfer resources, replace references | |
void | OnMoving () |
called when the building is about to be moved can be used to remove/deregister stuff from the old position | |
void | OnMoved (Vector2Int oldPoint, BuildingRotation oldRotation) |
called after a building has been moved can be used to register things at the new position | |
void | SuspendComponent () |
temporarily stops the component from working | |
void | ResumeComponent () |
resumes work in the component after SuspendComponent has been called | |
string | GetDebugText () |
text displayed in scene editor | |
string | GetDescription () |
text that may be displayed in dialogs | |
Public Member Functions inherited from CityBuilderCore.ISaveData | |
string | SaveData () |
serializes the objects state(usually to json) and returns it | |
void | LoadData (string json) |
deserializes the serialized json data and loads the data as its new state | |
Additional Inherited Members | |
Properties inherited from CityBuilderCore.IBuildingComponent | |
string | Key [get] |
unique key used to identify the component in save/load | |
IBuilding | Building [get, set] |
the building the component is attached to is set by the building in awake | |
float CityBuilderCore.IRiskRecipient.GetRiskValue | ( | Risk | risk | ) |
checks how far a risk in the recipient has progressed
risk | the risk for which we want the value |
Implemented in CityBuilderCore.RiskerComponent.
bool CityBuilderCore.IRiskRecipient.HasRiskValue | ( | Risk | risk | ) |
whether the recipient handles a particular risk
risk | the risk to check |
Implemented in CityBuilderCore.RiskerComponent.
void CityBuilderCore.IRiskRecipient.ModifyRisk | ( | Risk | risk, |
float | amount ) |
changes a risks value in the recipient
risks have to be reduced regularly or they will execute
risk | the risk that will have its value changed |
amount | positive value will move the risk closer to executing, negative value prevent it from happening |
Implemented in CityBuilderCore.RiskerComponent.