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Risk  | Risk | 
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float  | Amount = 100f | 
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override void  | onComponentRemaining (IRiskRecipient risker) | 
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| override void  | onEntered (IBuilding building) | 
|   | called when the building first enters the walkers area  
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| override void  | onRemaining (IBuilding building) | 
|   | called on every frame the walkers area contains the building  
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| virtual void  | onComponentEntered (T buildingComponent) | 
|   | called when the building component first enters the walkers area  
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| virtual void  | onComponentRemaining (T buildingComponent) | 
|   | called on every frame the walkers area contains the building component  
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