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Risk | Risk |
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float | Amount = 100f |
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override void | onComponentRemaining (IRiskRecipient risker) |
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override void | onEntered (IBuilding building) |
| called when the building first enters the walkers area
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override void | onRemaining (IBuilding building) |
| called on every frame the walkers area contains the building
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virtual void | onComponentEntered (T buildingComponent) |
| called when the building component first enters the walkers area
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virtual void | onComponentRemaining (T buildingComponent) |
| called on every frame the walkers area contains the building component
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