Here is a list of all documented class members with links to the class documentation for each member:
- a -
- Abandon() : CityBuilderCore.HousingComponent, CityBuilderCore.HousingPlaceholderComponent, CityBuilderCore.IHousing
- Actions : CityBuilderCore.ProcessState
- Activate() : CityBuilderCore.AnimationHappening, CityBuilderCore.CompositeHappening, CityBuilderCore.DifficultyFactorHappening, CityBuilderCore.LayerModifierHappening, CityBuilderCore.MessageHappening, CityBuilderCore.ParticleHappening, CityBuilderCore.ScoreModifierHappening, CityBuilderCore.TimingHappening
- ActivateBar() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBarManager
- ActivateOverlay() : CityBuilderCore.DefaultOverlayManager, CityBuilderCore.IOverlayManager
- ActivateTool() : CityBuilderCore.IToolsManager, CityBuilderCore.ToolsManager
- ActivateView() : CityBuilderCore.DefaultViewManager, CityBuilderCore.IViewsManager
- ActiveTool : CityBuilderCore.IToolsManager, CityBuilderCore.ToolsManager
- ActiveView : CityBuilderCore.DefaultViewManager, CityBuilderCore.IViewsManager
- Add() : CityBuilderCore.Building, CityBuilderCore.DefaultItemManager, CityBuilderCore.IItemsDispenserManager, CityBuilderCore.IStructure, CityBuilderCore.RoadNetwork, CityBuilderCore.StructureCollection, CityBuilderCore.StructureDecorators, CityBuilderCore.StructureTerrainDetails, CityBuilderCore.StructureTerrainTrees, CityBuilderCore.StructureTiles, CityBuilderCore.Tests.DebugStructure
- Add< T >() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBuildingManager
- AddAddon< T >() : CityBuilderCore.Building, CityBuilderCore.IBuilding, CityBuilderCore.Walker
- AddAttacker() : CityBuilderCore.DefaultAttackManager, CityBuilderCore.IAttackManager
- Added : CityBuilderCore.IBuildingManager
- AddEmployment() : CityBuilderCore.DefaultPopulationManager, CityBuilderCore.IEmploymentManager
- AddHomeless() : CityBuilderCore.DefaultPopulationManager, CityBuilderCore.IPopulationManager
- AddItems() : CityBuilderCore.IItemContainer, CityBuilderCore.ItemStorage, CityBuilderCore.MultiItemContainer, CityBuilderCore.SplitItemContainer
- AddonAccumulationMode : CityBuilderCore.BuildingAddon
- Addons : CityBuilderCore.Walker
- AddQuantity() : CityBuilderCore.ItemStack
- Advance() : CityBuilderCore.ProcessState
- AdvanceProcess() : CityBuilderCore.Walker
- ApplyHeight() : CityBuilderCore.DefaultMapHeight, CityBuilderCore.IGridHeights, CityBuilderCore.LayerMapHeight
- AssignAvailable() : CityBuilderCore.EmploymentComponent, CityBuilderCore.EmploymentWalkerComponent, CityBuilderCore.IEmployment, CityBuilderCore.PopulationEmployment
- Attack() : CityBuilderCore.AttackableComponent, CityBuilderCore.IAttackable