ClassicCityBuilderKit 1.8.8
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temporary building parts that are added(Building.AddAddon<T>(T)) and removed(Building.RemoveAddon(BuildingAddon)) at runtime and carry over when a building is replaced
can be used for effects, statuses, animations, ...
Public Types | |
enum | AddonAccumulationMode { Stack , Queue , Replace , Single } |
specifies how the addon behaves when there is more than one at the same time More... | |
Public Member Functions | |
virtual void | Awake () |
virtual void | Start () |
virtual void | Update () |
void | Remove () |
Removes the addon from the Building it is located on this will usually result in the termination of the addon. | |
virtual void | InitializeAddon () |
called by the Building after the addon has been instantiated and Building has been set | |
virtual void | TerminateAddon () |
called by the Building when the addon gets removed this should usually terminate the addon(mark as terminated and Destroy) | |
virtual void | OnReplacing (Transform parent, IBuilding replacement) |
called be the addons building when the building gets replaced this has to move the addon over to the new building otherwise it will be destroyed with the old one | |
virtual string | SaveData () |
serializes the objects state(usually to json) and returns it | |
virtual void | LoadData (string json) |
deserializes the serialized json data and loads the data as its new state | |
Public Attributes | |
AddonAccumulationMode | Accumulation |
bool | Save |
bool | Center |
bool | Scale |
Public Attributes inherited from CityBuilderCore.KeyedBehaviour | |
string | Key |
Protected Attributes | |
bool | _isTerminated |
Properties | |
IBuilding | Building [get, set] |
Properties inherited from CityBuilderCore.IKeyed |
specifies how the addon behaves when there is more than one at the same time
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inlinevirtual |
called by the Building after the addon has been instantiated and Building has been set
Reimplemented in CityBuilderCore.BuildingAddonMaterial, CityBuilderCore.BuildingAddonSpawn, CityBuilderCore.BuildingAddonTransformer, and CityBuilderCore.DiseaseAddon.
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inlinevirtual |
deserializes the serialized json data and loads the data as its new state
json |
Implements CityBuilderCore.ISaveData.
Reimplemented in CityBuilderCore.DiseaseAddon, and CityBuilderCore.FireAddon.
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inlinevirtual |
called be the addons building when the building gets replaced
this has to move the addon over to the new building
otherwise it will be destroyed with the old one
parent | |
replacement |
Reimplemented in CityBuilderCore.BuildingAddonEffect, and CityBuilderCore.DiseaseAddon.
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virtual |
serializes the objects state(usually to json) and returns it
Implements CityBuilderCore.ISaveData.
Reimplemented in CityBuilderCore.DiseaseAddon, and CityBuilderCore.FireAddon.
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inlinevirtual |
called by the Building when the addon gets removed
this should usually terminate the addon(mark as terminated and Destroy)
Reimplemented in CityBuilderCore.BuildingAddonMaterial, CityBuilderCore.BuildingAddonSpawn, CityBuilderCore.BuildingAddonTransformer, and CityBuilderCore.DiseaseAddon.