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CityBuilderCore.IKeyed Interface Reference

Detailed Description

object that can be uniquely identified by a string key
it can then be retrieved from IKeyedSet<T> by its key

Inheritance diagram for CityBuilderCore.IKeyed:
CityBuilderCore.IStructure CityBuilderCore.KeyedBehaviour CityBuilderCore.KeyedObject CityBuilderCore.IBuilding CityBuilderCore.RoadNetwork CityBuilderCore.StructureCollection CityBuilderCore.StructureDecorators CityBuilderCore.StructureTerrainDetails CityBuilderCore.StructureTerrainTrees CityBuilderCore.StructureTiles CityBuilderCore.Tests.DebugStructure CityBuilderCore.BuildingAddon CityBuilderCore.ExtraDataBehaviour CityBuilderCore.StructureCollection CityBuilderCore.StructureDecorators CityBuilderCore.StructureTerrainDetails CityBuilderCore.StructureTerrainTrees CityBuilderCore.StructureTiles CityBuilderCore.Tests.DebugStructure CityBuilderCore.WalkerAddon CityBuilderTown.TownTask CityBuilderCore.BuildingCategory CityBuilderCore.BuildingInfo CityBuilderCore.Connection CityBuilderCore.Difficulty CityBuilderCore.EmploymentGroup CityBuilderCore.Item CityBuilderCore.ItemCategory CityBuilderCore.Mission CityBuilderCore.Population CityBuilderCore.Risk CityBuilderCore.RiskCategory CityBuilderCore.Road CityBuilderCore.Service CityBuilderCore.ServiceCategory CityBuilderCore.TownJob CityBuilderCore.WalkerInfo

Properties

string Key [get]
 unique identifier among a type of objects(might be used in savegames, be careful when changing)
 

Property Documentation

◆ Key

string CityBuilderCore.IKeyed.Key
get

unique identifier among a type of objects(might be used in savegames, be careful when changing)

Implemented in CityBuilderCore.Building, and CityBuilderCore.RoadNetwork.