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ClassicCityBuilderKit 1.9.4
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addon that simulates a fire
burns for some time, then replaces the building with a defined structure(eg Rubble)
also completely disrupts building efficiency for obvious reasons
Classes | |
| class | FireData |
Public Member Functions | |
| override void | Update () |
| void | Extinguish (float amount) |
| override string | SaveData () |
| serializes the objects state(usually to json) and returns it | |
| override void | LoadData (string json) |
| deserializes the serialized json data and loads the data as its new state | |
Public Member Functions inherited from CityBuilderCore.BuildingAddon | |
| virtual void | Awake () |
| virtual void | Start () |
| virtual void | Add (Building building) |
| virtual void | Remove () |
| Removes the addon from the Building it is located on this will usually result in the termination of the addon. | |
| virtual void | InitializeAddon () |
| called by the Building after the addon has been instantiated and Building has been set | |
| virtual void | TerminateAddon () |
| called by the Building when the addon gets removed this should usually terminate the addon(mark as terminated and Destroy) | |
| virtual void | OnReplacing (Transform parent, IBuilding replacement) |
| called be the addons building when the building gets replaced this has to move the addon over to the new building otherwise it will be destroyed with the old one | |
Public Attributes | |
| Risk | Risk |
| string | StructureCollectionKey |
| float | Duration |
| float | ExtinguishAmount |
Public Attributes inherited from CityBuilderCore.BuildingAddon | |
| AddonAccumulationMode | Accumulation |
| bool | Save |
| bool | Scale |
| bool | Rotate |
Public Attributes inherited from CityBuilderCore.KeyedBehaviour | |
| string | Key |
Properties | |
| bool | IsWorking [get] |
| false disrupts the building | |
| float | Factor [get] |
| how efficiency is changed by this component(0-1), a buildings efficiency is calculated by multiplying all of its efficiency factors | |
| bool | IsExtinguished [get] |
Properties inherited from CityBuilderCore.BuildingAddon | |
| IBuilding | Building [get, set] |
Properties inherited from CityBuilderCore.IKeyed | |
Properties inherited from CityBuilderCore.IEfficiencyFactor | |
Additional Inherited Members | |
Public Types inherited from CityBuilderCore.BuildingAddon | |
| enum | AddonAccumulationMode { Stack , Queue , Replace , Single } |
| specifies how the addon behaves when there is more than one at the same time More... | |
Protected Attributes inherited from CityBuilderCore.BuildingAddon | |
| bool | _isTerminated |
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inlinevirtual |
deserializes the serialized json data and loads the data as its new state
| json |
Reimplemented from CityBuilderCore.BuildingAddon.
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inlinevirtual |
serializes the objects state(usually to json) and returns it
Reimplemented from CityBuilderCore.BuildingAddon.
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inlinevirtual |
Reimplemented from CityBuilderCore.BuildingAddon.
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get |
how efficiency is changed by this component(0-1), a buildings efficiency is calculated by multiplying all of its efficiency factors
Implements CityBuilderCore.IEfficiencyFactor.
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get |
false disrupts the building
Implements CityBuilderCore.IEfficiencyFactor.