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Here is a list of all documented functions with links to the class documentation for each member:
- d -
- Deactivate() : CityBuilderCore.AnimationHappening, CityBuilderCore.CompositeHappening, CityBuilderCore.DifficultyFactorHappening, CityBuilderCore.LayerModifierHappening, CityBuilderCore.MessageHappening, CityBuilderCore.ParticleHappening, CityBuilderCore.ScoreModifierHappening, CityBuilderCore.TimingHappening
- DeactivateBar() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBarManager
- DeactivateTool() : CityBuilderCore.IToolsManager, CityBuilderCore.ToolsManager
- DeactivateView() : CityBuilderCore.DefaultViewManager, CityBuilderCore.IViewsManager
- delay() : CityBuilderCore.Walker
- Delete() : CityBuilderCore.Mission
- Deregister() : CityBuilderCore.DefaultConnectionManager, CityBuilderCore.DefaultScoresCalculator, CityBuilderCore.IConnectionManager, CityBuilderCore.IScoresCalculator
- DeregisterBuilding() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBuildingManager
- DeregisterBuildingTrait< T >() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBuildingManager
- DeregisterDifficultyFactor() : CityBuilderCore.DefaultGameManager, CityBuilderCore.IGameSettings, CityBuilderCore.Tests.DebugGameSettings
- DeregisterLink() : CityBuilderCore.IGridLinker, CityBuilderCore.RoadManagerBase, CityBuilderCore.RoadManagerBaseMulti, CityBuilderCore.StructurePaths
- DeregisterStructure() : CityBuilderCore.DefaultStructureManager, CityBuilderCore.IStructureManager
- deregisterTrait< T >() : CityBuilderCore.BuildingComponent
- DeregisterWalker() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IWalkerManager, CityBuilderCore.Tests.DebugWalkerManager
- Dispense() : CityBuilderCore.IItemsDispenser, CityBuilderCore.ReloadingItemsDispenser, CityBuilderCore.SingleItemsDispenser