Here is a list of all documented functions with links to the class documentation for each member:
- r -
- Recalculated() : CityBuilderCore.WalkingState
- Receive() : CityBuilderCore.IItemReceiver, CityBuilderCore.ItemEfficiencyComponent, CityBuilderCore.ProductionComponent, CityBuilderCore.StorageComponent, CityBuilderCore.VariantProductionComponent, CityBuilderTown.ItemConstructionComponent, CityBuilderTown.TownConstructionComponent, CityBuilderTown.TownMarketComponent
- Register() : CityBuilderCore.DefaultConnectionManager, CityBuilderCore.DefaultScoresCalculator, CityBuilderCore.IConnectionManager, CityBuilderCore.IScoresCalculator
- RegisterBuilding() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBuildingManager
- RegisterBuildingTrait< T >() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBuildingManager
- RegisterDifficultyFactor() : CityBuilderCore.DefaultGameManager, CityBuilderCore.IGameSettings, CityBuilderCore.Tests.DebugGameSettings
- RegisterLink() : CityBuilderCore.IGridLinker, CityBuilderCore.RoadManagerBase, CityBuilderCore.RoadManagerBaseMulti, CityBuilderCore.StructurePaths
- RegisterStructure() : CityBuilderCore.DefaultStructureManager, CityBuilderCore.IStructureManager
- registerTrait< T >() : CityBuilderCore.BuildingComponent
- RegisterWalker() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IWalkerManager, CityBuilderCore.Tests.DebugWalkerManager
- Remove() : CityBuilderCore.Building, CityBuilderCore.BuildingAddon, CityBuilderCore.DefaultItemManager, CityBuilderCore.DefaultStructureManager, CityBuilderCore.IItemsDispenserManager, CityBuilderCore.IStructure, CityBuilderCore.IStructureManager, CityBuilderCore.RoadNetwork, CityBuilderCore.StructureCollection, CityBuilderCore.StructureDecorators, CityBuilderCore.StructureTerrainDetails, CityBuilderCore.StructureTerrainTrees, CityBuilderCore.StructureTiles, CityBuilderCore.Tests.DebugStructure, CityBuilderCore.WalkerAddon
- RemoveAddon() : CityBuilderCore.Building, CityBuilderCore.IBuilding, CityBuilderCore.Walker
- RemoveAttacker() : CityBuilderCore.DefaultAttackManager, CityBuilderCore.IAttackManager
- RemoveEmployment() : CityBuilderCore.DefaultPopulationManager, CityBuilderCore.IEmploymentManager
- RemoveItems() : CityBuilderCore.IItemContainer, CityBuilderCore.ItemStorage, CityBuilderCore.MultiItemContainer, CityBuilderCore.SplitItemContainer
- RemoveQuantity() : CityBuilderCore.ItemStack
- Replace< T >() : CityBuilderCore.Building, CityBuilderCore.IBuilding
- ReplaceBuildingTrait< T >() : CityBuilderCore.DefaultBuildingManager, CityBuilderCore.IBuildingManager
- replaceTrait< T >() : CityBuilderCore.BuildingComponent
- ReportArrived() : CityBuilderCore.IWorkerUser, CityBuilderCore.MonumentSiteComponent, CityBuilderCore.WorkerUserComponent
- ReportAssigned() : CityBuilderCore.IWorkerUser, CityBuilderCore.MonumentSiteComponent, CityBuilderCore.WorkerUserComponent
- ReportInside() : CityBuilderCore.IWorkerUser, CityBuilderCore.MonumentSiteComponent, CityBuilderCore.WorkerUserComponent
- Reserve() : CityBuilderCore.HousingComponent, CityBuilderCore.HousingPlaceholderComponent, CityBuilderCore.IHousing
- ReserveCapacity() : CityBuilderCore.IItemReceiver, CityBuilderCore.ItemEfficiencyComponent, CityBuilderCore.ItemStorage, CityBuilderCore.ProductionComponent, CityBuilderCore.StorageComponent, CityBuilderCore.VariantProductionComponent, CityBuilderTown.ItemConstructionComponent, CityBuilderTown.TownConstructionComponent, CityBuilderTown.TownMarketComponent
- ReserveQuantity() : CityBuilderCore.CollectionComponent, CityBuilderCore.IItemGiver, CityBuilderCore.ItemStorage, CityBuilderCore.StorageComponent
- ResetCulling() : CityBuilderCore.CameraController, CityBuilderCore.IMainCamera
- Resume() : CityBuilderCore.Building, CityBuilderCore.DefaultGameManager, CityBuilderCore.GameSpeedProxy, CityBuilderCore.IBuilding, CityBuilderCore.IGameSpeed
- ResumeComponent() : CityBuilderCore.BuildingComponent, CityBuilderCore.IBuildingComponent, CityBuilderCore.RoadBlockerComponent, CityBuilderTown.TownFarmingComponent, CityBuilderTown.TownMarketComponent, CityBuilderTown.TownProductionComponent, CityBuilderTown.TownWorkComponent
- Roam() : CityBuilderCore.WalkingPath
- roam() : CityBuilderCore.Walker
- RotateBuildingPoint() : CityBuilderCore.BuildingRotation, CityBuilderCore.BuildingRotationHexagon, CityBuilderCore.BuildingRotationRectangle
- RotateOrigin() : CityBuilderCore.BuildingRotation, CityBuilderCore.BuildingRotationHexagon, CityBuilderCore.BuildingRotationRectangle
- RotateSize() : CityBuilderCore.BuildingRotation, CityBuilderCore.BuildingRotationHexagon, CityBuilderCore.BuildingRotationRectangle