ClassicCityBuilderKit 1.8.8
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Public Member Functions | |
void | Pause () |
pauses game, continue with Resume | |
void | Resume () |
resumes game after pause has been called | |
void | SetSpeed (float speed) |
set the current gamespeed | |
Properties | |
float | Playtime [get] |
time passed since start of the mission, carries over saves | |
bool | IsPaused [get] |
whether the game is currently paused | |
void CityBuilderCore.IGameSpeed.Pause | ( | ) |
pauses game, continue with Resume
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSpeedProxy.
void CityBuilderCore.IGameSpeed.Resume | ( | ) |
resumes game after pause has been called
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSpeedProxy.
void CityBuilderCore.IGameSpeed.SetSpeed | ( | float | speed | ) |
set the current gamespeed
speed |
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSpeedProxy.
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get |
whether the game is currently paused
Implemented in CityBuilderCore.GameSpeedProxy.
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get |
time passed since start of the mission, carries over saves
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSpeedProxy.