RoadNetwork implementation that visualizes the roads of the network on a Terrain
the RoadStage.Index determines which terrain layer is used
when a road is removed the layer at the groundIndex is set
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| TilemapRoadNetwork (GridPathfindingSettings pathfindingSettings, Road road, Tilemap tilemap, int level=0) |
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override void | Initialize () |
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override void | CheckLayers (IEnumerable< Vector2Int > points) |
| gets called when
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override bool | TryGetRoad (Vector2Int point, out Road road, out string stage) |
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override RoadsData | SaveData () |
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override void | LoadData (RoadsData roadsData) |
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| RoadNetwork (GridPathfindingSettings pathfindingSettings, Road road, int level=0) |
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virtual void | Dispose () |
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void | Calculate (int maxCalculations=PathQuery.DEFAULT_MAX_CALCULATIONS) |
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string | GetName () |
| retrieves the name of the structure for display in the UI
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IEnumerable< Vector2Int > | GetPoints () |
| retrieves all the points the structure occupies
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bool | HasPoint (Vector2Int point) |
| checks if the structure occupies a certain point
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void | Add (IEnumerable< Vector2Int > points) |
| adds points to a structure, for example a tree to a tree structure collection
this may not be possible for structures with fixed points like buildings
typically called in a structures Start method
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List< Vector2Int > | Add (IEnumerable< Vector2Int > points, Road road) |
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void | Remove (IEnumerable< Vector2Int > points) |
| removes points from the structure, for some structures like buildings removing any point will remove the whole thing
typically called in a structures OnDestroy method
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void | Register (IEnumerable< Vector2Int > points) |
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void | Deregister (IEnumerable< Vector2Int > points) |
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void | RegisterLink (IGridLink link) |
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void | DeregisterLink (IGridLink link) |
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IEnumerable< IGridLink > | GetLinks (Vector2Int start) |
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IGridLink | GetLink (Vector2Int start, Vector2Int end) |
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void | RegisterSwitch (Vector2Int point, RoadNetwork other) |
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void | RegisterSwitch (Vector2Int entry, Vector2Int point, Vector2Int exit, RoadNetwork other) |
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void | Block (IEnumerable< Vector2Int > points) |
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void | Unblock (IEnumerable< Vector2Int > points) |
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void | BlockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags) |
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void | UnblockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags) |
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bool | CheckPoint (Vector2Int point) |
| checks if a point is defined by the network itself
points registered from the outside return false
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Tilemap | Tilemap [get] |
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Road | Road [get] |
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GridPathfindingBase | DefaultPathfinding [get] |
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GridPathfindingBase | BlockedPathfinding [get] |
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List< Vector2Int > | Blocked [get] |
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StructureReference | StructureReference [get, set] |
| reference to the structure that keeps working even if the structure is replaced
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bool | IsDestructible [get] |
| whether the structure can be removed by the player
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bool | IsMovable [get] |
| whether the structure can be moved by the MoveTool
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bool | IsDecorator [get] |
| whether the structure is automatically removed when something is built on top of it
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bool | IsWalkable [get] |
| whether walkers can pass the points of this structure
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int | Level [get] |
| the structure level mask of this structure
determines which levels a structure occupies
structures that have no levels in common can be placed on top of each other
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string | Key [get] |
| unique identifier among a type of objects(might be used in savegames, be careful when changing)
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