defines a kind of road that can be placed on the map with a RoadBuilder and an IRoadManager
in THREE that is just a single road that evolves to a fancier version as defined in RoadStage
the urban demo has multiple roads with seperate road networks(MultiRoadManager)
https://citybuilder.softleitner.com/manual/walkers
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RoadStage | GetStage (Vector2Int point, ILayerManager layerManager=null) |
| checks which stage of the road fulfills all layer requirements at the given point
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TileBase | GetTile (Vector2Int point, ILayerManager layerManager=null) |
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int | GetIndex (Vector2Int point, ILayerManager layerManager=null) |
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static T | GetKeyedObject< T > (string key) |
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◆ GetStage()
checks which stage of the road fulfills all layer requirements at the given point
- Parameters
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point | the point on the map to check for the requirements |
- Returns