road manager implementation that can create seperate road networks for different Roads
it also creates a combined road network for walkers which do not specifiy which road they can walk on
the kind of Road a walker can walk on is specified in WalkerInfo.PathTag
roads are visualized on the Tilemap on the same gameobject as the manager
https://citybuilder.softleitner.com/manual/walkers
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bool | HasPoint (Vector2Int point, Road road=null) |
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void | Add (IEnumerable< Vector2Int > points, Road road) |
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void | Register (IEnumerable< Vector2Int > points, Road road) |
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void | Deregister (IEnumerable< Vector2Int > points, Road road) |
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void | RegisterSwitch (Vector2Int point, Road roadEntry, Road roadExit) |
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void | RegisterSwitch (Vector2Int entry, Vector2Int point, Vector2Int exit, Road roadEntry, Road roadExit) |
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void | Block (IEnumerable< Vector2Int > points, Road road=null) |
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void | Unblock (IEnumerable< Vector2Int > points, Road road=null) |
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void | BlockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags, Road road=null) |
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void | UnblockTags (IEnumerable< Vector2Int > points, IEnumerable< object > tags, Road road=null) |
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void | Remove (IEnumerable< Vector2Int > points) |
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IEnumerable< Vector2Int > | GetPoints () |
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bool | HasPoint (Vector2Int point) |
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void | CheckLayers (IEnumerable< Vector2Int > points) |
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bool | CheckRequirement (Vector2Int point, RoadRequirement requirement) |
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string | GetName () |
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bool | HasPoint (Vector2Int point, object tag=null) |
| checks if a point exists within the pathfinder
for example points on map pathing that are blocked or points for road pathing that dont have a road
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bool | HasPointBlocked (Vector2Int point, object tag=null) |
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WalkingPath | FindPath (Vector2Int[] starts, Vector2Int[] targets, object tag) |
| attempts to find a path between one of the starts and one of the ends
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WalkingPath | FindPathBlocked (Vector2Int[] starts, Vector2Int[] targets, object tag) |
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PathQuery | FindPathQuery (Vector2Int[] starts, Vector2Int[] targets, object tag) |
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PathQuery | FindPathQueryBlocked (Vector2Int[] starts, Vector2Int[] targets, object tag) |
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void | RegisterLink (IGridLink link, object tag) |
| adds a link to the linker
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void | DeregisterLink (IGridLink link, object tag) |
| removes a link from the linker
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IEnumerable< IGridLink > | GetLinks (Vector2Int start, object tag) |
| retrieves all links starting at a specific point
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IGridLink | GetLink (Vector2Int start, Vector2Int end, object tag) |
| retrieves a link connecting two specific points if one exists
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string | SaveData () |
| serializes the objects state(usually to json) and returns it
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void | LoadData (string json) |
| deserializes the serialized json data and loads the data as its new state
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bool | IsDestructible [get] |
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bool | IsDecorator [get] |
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bool | IsWalkable [get] |
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bool | IsAllowedOnRoads [get] |
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Transform | Root [get] |
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StructureReference | StructureReference [get, set] |
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Action< PointsChanged< IStructure > > | PositionsChanged |
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