Add(IEnumerable< Vector2Int > points, Road road) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
Awake() (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inlineprotectedvirtual |
Block(IEnumerable< Vector2Int > points, Road road=null) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
BlockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags, Road road=null) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
CheckLayers(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
CheckRequirement(Vector2Int point, RoadRequirement requirement) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
createNetworks() (defined in CityBuilderCore.MultiRoadManager) | CityBuilderCore.MultiRoadManager | inlineprotected |
Deregister(IEnumerable< Vector2Int > points, Road road) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
DeregisterLink(IGridLink link, object tag) | CityBuilderCore.RoadManagerBaseMulti | inline |
FindPath(Vector2Int[] starts, Vector2Int[] targets, object tag) | CityBuilderCore.RoadManagerBaseMulti | |
FindPathBlocked(Vector2Int[] starts, Vector2Int[] targets, object tag) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
FindPathQuery(Vector2Int[] starts, Vector2Int[] targets, object tag) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
FindPathQueryBlocked(Vector2Int[] starts, Vector2Int[] targets, object tag) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
GetLink(Vector2Int start, Vector2Int end, object tag) | CityBuilderCore.RoadManagerBaseMulti | |
GetLinks(Vector2Int start, object tag) | CityBuilderCore.RoadManagerBaseMulti | |
GetName() (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
GetPoints() (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
HasPoint(Vector2Int point, Road road=null) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
HasPoint(Vector2Int point) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
HasPoint(Vector2Int point, object tag=null) | CityBuilderCore.RoadManagerBaseMulti | |
HasPointBlocked(Vector2Int point, object tag=null) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
IsAllowedOnRoads (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
IsDecorator (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
IsDestructible (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
IsWalkable (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
LoadData(string json) | CityBuilderCore.RoadManagerBaseMulti | inline |
Networks (defined in CityBuilderCore.MultiRoadManager) | CityBuilderCore.MultiRoadManager | |
OnDestroy() (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inlineprotectedvirtual |
PathfindingSettings (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
PositionsChanged (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
Register(IEnumerable< Vector2Int > points, Road road) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
RegisterLink(IGridLink link, object tag) | CityBuilderCore.RoadManagerBaseMulti | inline |
RegisterSwitch(Vector2Int point, Road roadEntry, Road roadExit) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
RegisterSwitch(Vector2Int entry, Vector2Int point, Vector2Int exit, Road roadEntry, Road roadExit) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
Remove(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
Root (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
SaveData() | CityBuilderCore.RoadManagerBaseMulti | inline |
Start() (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inlineprotectedvirtual |
StructureReference (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | |
Unblock(IEnumerable< Vector2Int > points, Road road=null) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
UnblockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags, Road road=null) (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inline |
Update() (defined in CityBuilderCore.RoadManagerBaseMulti) | CityBuilderCore.RoadManagerBaseMulti | inlineprotectedvirtual |