| 
    ClassicCityBuilderKit 1.9.4
    
   | 
 
This is the complete list of members for CityBuilderCore.TilemapRoadNetwork, including all inherited members.
| Add(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.RoadNetwork | |
| Add(IEnumerable< Vector2Int > points, Road road, UndoRedoActions undoRedoActions=null) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| Block(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| Blocked (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| BlockedPathfinding (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| BlockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| Calculate(int maxCalculations=PathQuery.DEFAULT_MAX_CALCULATIONS) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| CheckLayers(IEnumerable< Vector2Int > points) | CityBuilderCore.TilemapRoadNetwork | inlinevirtual | 
| CheckPoint(Vector2Int point) | CityBuilderCore.RoadNetwork | |
| checkPoint(Vector2Int point) (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | protectedvirtual | 
| DefaultPathfinding (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| Deregister(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| DeregisterLink(IGridLink link) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| Dispose() (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inlinevirtual | 
| GetLink(Vector2Int start, Vector2Int end) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| GetLinks(Vector2Int start) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| GetName() | CityBuilderCore.RoadNetwork | |
| GetPoints() | CityBuilderCore.RoadNetwork | |
| HasPoint(Vector2Int point) | CityBuilderCore.RoadNetwork | |
| Initialize() (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | inlinevirtual | 
| IsDecorator | CityBuilderCore.RoadNetwork | |
| IsDestructible | CityBuilderCore.RoadNetwork | |
| IsMovable | CityBuilderCore.RoadNetwork | |
| IsWalkable | CityBuilderCore.RoadNetwork | |
| Key | CityBuilderCore.RoadNetwork | |
| Level | CityBuilderCore.RoadNetwork | |
| LoadData(RoadsData roadsData) (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | inlinevirtual | 
| onPointsChanged(PointsChanged< IStructure > pointsChanged) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inlineprotected | 
| PointsChanged (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| Register(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| RegisterLink(IGridLink link) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| RegisterSwitch(Vector2Int point, RoadNetwork other) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| RegisterSwitch(Vector2Int entry, Vector2Int point, Vector2Int exit, RoadNetwork other) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| Remove(IEnumerable< Vector2Int > points, UndoRedoActions undoRedoActions=null) | CityBuilderCore.RoadNetwork | inline | 
| ReplacePoints(IStructure a, IStructure b, Vector2Int point, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic | 
| ReplacePoints(IStructure a, IStructure b, IEnumerable< Vector2Int > points, bool keepRandomization=true, bool keepVariant=true, UndoRedoActions undoRedoActions=null) | CityBuilderCore.IStructure | inlinestatic | 
| Road (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | |
| RoadNetwork(GridPathfindingSettings pathfindingSettings, Road road, int level=0) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| SaveData() (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | inlinevirtual | 
| setPoint(Vector2Int point, Road road) (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | protectedvirtual | 
| StructureReference | CityBuilderCore.RoadNetwork | |
| Tilemap (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | |
| TilemapRoadNetwork(GridPathfindingSettings pathfindingSettings, Road road, Tilemap tilemap, int level=0) (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | inline | 
| TryGetRoad(Vector2Int point, out Road road, out string stage) (defined in CityBuilderCore.TilemapRoadNetwork) | CityBuilderCore.TilemapRoadNetwork | inlinevirtual | 
| Unblock(IEnumerable< Vector2Int > points) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork | inline | 
| UnblockTags(IEnumerable< Vector2Int > points, IEnumerable< object > tags) (defined in CityBuilderCore.RoadNetwork) | CityBuilderCore.RoadNetwork |