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| RotateAction (Quaternion rotation, float time) |
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| override void | Start (Walker walker) |
| | called by the walker when the action is first started, either by being first in a process or when the previous action has ended
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| override void | Continue (Walker walker) |
| | called by the walker after the game has been loaded
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| WaitAction (float time) |
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| override void | Start (Walker walker) |
| | called by the walker when the action is first started, either by being first in a process or when the previous action has ended
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| override void | Continue (Walker walker) |
| | called by the walker after the game has been loaded
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| override void | Cancel (Walker walker) |
| | called by the walker if the action was active when its process was canceled
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| virtual void | End (Walker walker) |
| | called by the walker when this is the active action and the process advances
do not call this directly, to end an action call Walker.AdvanceProcess
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