|
| RotateAction (Quaternion rotation, float time) |
|
override void | Start (Walker walker) |
| called by the walker when the action is first started, either by being first in a process or when the previous action has ended
|
|
override void | Continue (Walker walker) |
| called by the walker after the game has been loaded
|
|
| WaitAction (float time) |
|
override void | Start (Walker walker) |
| called by the walker when the action is first started, either by being first in a process or when the previous action has ended
|
|
override void | Continue (Walker walker) |
| called by the walker after the game has been loaded
|
|
override void | Cancel (Walker walker) |
| called by the walker if the action was active when its process was canceled
|
|
virtual void | End (Walker walker) |
| called by the walker when this is the active action and the process advances
do not call this directly, to end an action call Walker.AdvanceProcess
|
|