ClassicCityBuilderKit 1.8.8
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action that gives items from a giver to the walker and immediately ends
only really makes sense as part of a larger process(walk>give>walk>receive)
Public Member Functions | |
GiveItemsAction (IItemGiver giver, ItemQuantity items, bool unreserve=false) | |
override void | Start (Walker walker) |
called by the walker when the action is first started, either by being first in a process or when the previous action has ended | |
override void | Cancel (Walker walker) |
called by the walker if the action was active when its process was canceled | |
void | OnBeforeSerialize () |
void | OnAfterDeserialize () |
Public Member Functions inherited from CityBuilderCore.WalkerAction | |
virtual void | Continue (Walker walker) |
called by the walker after the game has been loaded | |
virtual void | End (Walker walker) |
called by the walker when this is the active action and the process advances do not call this directly, to end an action call Walker.AdvanceProcess | |
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inlinevirtual |
called by the walker if the action was active when its process was canceled
walker | the walker performing this action |
Reimplemented from CityBuilderCore.WalkerAction.
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inlinevirtual |
called by the walker when the action is first started, either by being first in a process or when the previous action has ended
walker | the walker performing this action |
Reimplemented from CityBuilderCore.WalkerAction.