ClassicCityBuilderKit 1.8.8
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used to describe a timeframe in game time using a timing unit
for example a condition with Unit:Day and Number:3 will be active on the 3rd day every month
can be combined in TimingHappeningOccurence to define when a happening is active
Public Member Functions | |
bool | Check (float playtime, int seed) |
checks if the condition is currently met | |
Public Attributes | |
TimingUnit | Unit |
int | Number = 1 |
int | NumberFrom |
int | NumberTill |
double | Chance = 1 |
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inline |
checks if the condition is currently met
playtime | game time to check |
seed | seed used for conditions that have a chance < 1 |