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ClassicCityBuilderKit 1.9.4
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action that simply waits for a set time and plays an animation
Public Member Functions | |
| WaitAnimatedAction (float time, string parameter) | |
| WaitAnimatedAction (float time, int parameter) | |
| override void | Start (Walker walker) |
| called by the walker when the action is first started, either by being first in a process or when the previous action has ended | |
| override void | Continue (Walker walker) |
| called by the walker after the game has been loaded | |
| override void | Cancel (Walker walker) |
| called by the walker if the action was active when its process was canceled | |
| override void | End (Walker walker) |
| called by the walker when this is the active action and the process advances do not call this directly, to end an action call Walker.AdvanceProcess | |
Public Member Functions inherited from CityBuilderCore.WaitAction | |
| WaitAction (float time) | |
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inlinevirtual |
called by the walker if the action was active when its process was canceled
| walker | the walker performing this action |
Reimplemented from CityBuilderCore.WaitAction.
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inlinevirtual |
called by the walker after the game has been loaded
| walker | the walker performing this action |
Reimplemented from CityBuilderCore.WaitAction.
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inlinevirtual |
called by the walker when this is the active action and the process advances
do not call this directly, to end an action call Walker.AdvanceProcess
| walker |
Reimplemented from CityBuilderCore.WalkerAction.
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inlinevirtual |
called by the walker when the action is first started, either by being first in a process or when the previous action has ended
| walker | the walker performing this action |
Reimplemented from CityBuilderCore.WaitAction.