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CityBuilderCore.GenerationComponent Class Reference

Detailed Description

building component that periodically generates items(speed influenced by efficiency)

https://citybuilder.softleitner.com/manual/resources

Inheritance diagram for CityBuilderCore.GenerationComponent:
CityBuilderCore.ProgressComponent CityBuilderCore.IGenerationComponent CityBuilderCore.BuildingComponent CityBuilderCore.IProgressComponent CityBuilderCore.IProgressComponent CityBuilderCore.IItemOwner CityBuilderCore.IBuildingComponent CityBuilderCore.IBuildingComponent CityBuilderCore.IBuildingComponent CityBuilderCore.ISaveData CityBuilderCore.ISaveData CityBuilderCore.ISaveData

Classes

class  GenerationData
 

Public Types

enum  GenerationState { Generating , Done }
 

Public Member Functions

override void OnReplacing (IBuilding replacement)
 called when a component gets replaced
use to transfer resources, replace references
 
void Collect (ItemStorage storage, Item[] items)
 moves certain generated items from the component to the passed storage
 
override string SaveData ()
 serializes the objects state(usually to json) and returns it
 
override void LoadData (string json)
 deserializes the serialized json data and loads the data as its new state
 
- Public Member Functions inherited from CityBuilderCore.ProgressComponent
override string GetDebugText ()
 returns text that gets displayed for debugging in the scene editor
 
override void InitializeComponent ()
 initialization is performed when the building is placed or loaded
use to create references, register traits, ...
 
- Public Member Functions inherited from CityBuilderCore.BuildingComponent
virtual void SetupComponent ()
 only called when the building is originally placed, before Initialize
 
virtual void TerminateComponent ()
 termination is performed when the building is destroyed
use to deregister traits, remove references from other systems
 
virtual void OnMoving ()
 called when the building is about to be moved
can be used to remove/deregister stuff from the old position
 
virtual void OnMoved (Vector2Int oldPoint, BuildingRotation oldRotation)
 called after a building has been moved
can be used to register things at the new position
 
virtual void SuspendComponent ()
 temporarily stops the component from working
 
virtual void ResumeComponent ()
 resumes work in the component after SuspendComponent has been called
 
virtual string GetDescription ()
 gets displayed in dialogs to show the component status to players
 

Public Attributes

ItemProducer[] ItemsProducers
 
- Public Attributes inherited from CityBuilderCore.ProgressComponent
float ProgressInterval
 
BoolEvent IsProgressing
 

Properties

override string Key [get]
 unique key used to identify the component in save/load
 
IItemContainer ItemContainer [get]
 holds and manages the items for the owner
 
- Properties inherited from CityBuilderCore.ProgressComponent
float Progress [get]
 progress from 0 to 1
 
- Properties inherited from CityBuilderCore.BuildingComponent
string Key [get]
 unique key used to identify the component in save/load
 
IBuilding Building [get, set]
 the building the component is attached to
is set by the building in awake
 
- Properties inherited from CityBuilderCore.IBuildingComponent
- Properties inherited from CityBuilderCore.IProgressComponent
- Properties inherited from CityBuilderCore.IGenerationComponent
- Properties inherited from CityBuilderCore.IItemOwner

Additional Inherited Members

- Protected Member Functions inherited from CityBuilderCore.ProgressComponent
bool addProgress (float multiplier)
 
void resetProgress ()
 
- Protected Member Functions inherited from CityBuilderCore.BuildingComponent
getOther< T > ()
 gets the first building component of the specified type on the same building
 
IEnumerable< T > getOthers< T > ()
 gets all building components of the specified type on the same building
 
BuildingComponentReference< T > registerTrait< T > (T trait)
 registers the building component as a trait so it is globally accessible
usually done in InitializeComponent
 
void replaceTrait< T > (T trait, T replacement)
 replaces the reference a trait points to in the global manager
done when a building is replaced(OnReplacing(IBuilding)) so the trait now points to the new component instead of the one that has been removed
 
void deregisterTrait< T > (T trait)
 removes a previously registered trait
usually when a building is removed which calls TerminateComponent
 
- Protected Attributes inherited from CityBuilderCore.ProgressComponent
float _progressTime
 
- Events inherited from CityBuilderCore.ProgressComponent
Action ProgressReset
 
Action< float > ProgressChanged
 
- Events inherited from CityBuilderCore.IProgressComponent
Action ProgressReset
 progress has finished and is reset to 0
 
Action< float > ProgressChanged
 progress has changed, carries new progress
 

Member Function Documentation

◆ Collect()

void CityBuilderCore.GenerationComponent.Collect ( ItemStorage storage,
Item[] items )
inline

moves certain generated items from the component to the passed storage

Parameters
storagestorage that gets the items
itemsthe items that can be moved

Implements CityBuilderCore.IGenerationComponent.

◆ LoadData()

override void CityBuilderCore.GenerationComponent.LoadData ( string json)
inlinevirtual

deserializes the serialized json data and loads the data as its new state

Parameters
json

Reimplemented from CityBuilderCore.BuildingComponent.

◆ OnReplacing()

override void CityBuilderCore.GenerationComponent.OnReplacing ( IBuilding replacement)
inlinevirtual

called when a component gets replaced
use to transfer resources, replace references

Parameters
replacement

Reimplemented from CityBuilderCore.BuildingComponent.

◆ SaveData()

override string CityBuilderCore.GenerationComponent.SaveData ( )
inlinevirtual

serializes the objects state(usually to json) and returns it

Returns
serialized save data

Reimplemented from CityBuilderCore.BuildingComponent.

Property Documentation

◆ ItemContainer

IItemContainer CityBuilderCore.GenerationComponent.ItemContainer
get

holds and manages the items for the owner

Implements CityBuilderCore.IItemOwner.

◆ Key

override string CityBuilderCore.GenerationComponent.Key
get

unique key used to identify the component in save/load

Implements CityBuilderCore.IBuildingComponent.