| 
    ClassicCityBuilderKit 1.9.4
    
   | 
 
building component that has come kind of progress
 common interface so different progressors can use the same visualizers 
  
Properties | |
| float | Progress [get] | 
| progress from 0 to 1   | |
  Properties inherited from CityBuilderCore.IBuildingComponent | |
| string | Key [get] | 
| unique key used to identify the component in save/load   | |
| IBuilding | Building [get, set] | 
| the building the component is attached to is set by the building in awake  | |
Events | |
| Action | ProgressReset | 
| progress has finished and is reset to 0  | |
| Action< float > | ProgressChanged | 
| progress has changed, carries new progress  | |
Additional Inherited Members | |
  Public Member Functions inherited from CityBuilderCore.IBuildingComponent | |
| void | SetupComponent () | 
| only called when the building is originally placed, before Initialize   | |
| void | InitializeComponent () | 
| initialization is performed when the building is placed or loaded use to create references, register traits, ...  | |
| void | TerminateComponent () | 
| termination is performed when the building is destroyed use to deregister traits, remove references from other systems  | |
| void | OnReplacing (IBuilding replacement) | 
| called when a component gets replaced use to transfer resources, replace references  | |
| void | OnMoving () | 
| called when the building is about to be moved can be used to remove/deregister stuff from the old position  | |
| void | OnMoved (Vector2Int oldPoint, BuildingRotation oldRotation) | 
| called after a building has been moved can be used to register things at the new position  | |
| void | SuspendComponent () | 
| temporarily stops the component from working   | |
| void | ResumeComponent () | 
| resumes work in the component after SuspendComponent has been called   | |
| string | GetDebugText () | 
| text displayed in scene editor   | |
| string | GetDescription () | 
| text that may be displayed in dialogs   | |
  Public Member Functions inherited from CityBuilderCore.ISaveData | |
| string | SaveData () | 
| serializes the objects state(usually to json) and returns it   | |
| void | LoadData (string json) | 
| deserializes the serialized json data and loads the data as its new state   | |
      
  | 
  get | 
progress from 0 to 1
Implemented in CityBuilderCore.ProgressComponent, and CityBuilderCore.VariantProductionComponent.