base class for behaviours that save data without being otherwise known to the rest of the system
DefaultGameManager finds all instances and saves them with the specified key
https://citybuilder.softleitner.com/manual
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| void | LoadData (string json) |
| | deserializes the serialized json data and loads the data as its new state
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| string | SaveData () |
| | serializes the objects state(usually to json) and returns it
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◆ LoadData()
| void CityBuilderCore.ExtraDataBehaviour.LoadData |
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string | json | ) |
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abstract |
◆ SaveData()
| string CityBuilderCore.ExtraDataBehaviour.SaveData |
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| ) |
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abstract |
serializes the objects state(usually to json) and returns it
- Returns
- serialized save data
Implements CityBuilderCore.ISaveData.