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ClassicCityBuilderKit 1.9.4
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walker action that just sends a signal in the form of a text key to the walkers current task
may be used to signal to the task that a certain stage of the process has been reached
Public Member Functions | |
| TownSignalAction (string key) | |
| override void | Start (Walker walker) |
| called by the walker when the action is first started, either by being first in a process or when the previous action has ended | |
Public Member Functions inherited from CityBuilderCore.WalkerAction | |
| virtual void | Continue (Walker walker) |
| called by the walker after the game has been loaded | |
| virtual void | Cancel (Walker walker) |
| called by the walker if the action was active when its process was canceled | |
| virtual void | End (Walker walker) |
| called by the walker when this is the active action and the process advances do not call this directly, to end an action call Walker.AdvanceProcess | |
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inlinevirtual |
called by the walker when the action is first started, either by being first in a process or when the previous action has ended
| walker | the walker performing this action |
Reimplemented from CityBuilderCore.WalkerAction.