roams around and takes note of what items the IItemRecipient it encounters need and supplies them if it carries the item
https://citybuilder.softleitner.com/manual/resources
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void | StartSelling (ItemStorage storage) |
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void | FinishSelling (ItemStorage other) |
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override string | GetDebugText () |
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override string | SaveData () |
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override void | LoadData (string json) |
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ItemStorage | Storage |
| storage the walker fills with items from the distributor before it start walking around
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bool | ReserveCapacity |
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override void | onComponentEntered (IItemRecipient itemRecipient) |
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override void | onEntered (IBuilding building) |
| called when the building first enters the walkers area
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override void | onRemaining (IBuilding building) |
| called on every frame the walkers area contains the building
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virtual void | onComponentEntered (T buildingComponent) |
| called when the building component first enters the walkers area
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virtual void | onComponentRemaining (T buildingComponent) |
| called on every frame the walkers area contains the building component
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◆ ItemContainer