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CityBuilderCore.IItemRecipient Interface Reference

Detailed Description

building component that receives items passively
for example from a SaleWalker walking by

Inheritance diagram for CityBuilderCore.IItemRecipient:
CityBuilderCore.IBuildingComponent CityBuilderCore.IItemOwner CityBuilderCore.ISaveData CityBuilderCore.IEvolution CityBuilderTown.TownHomeComponent CityBuilderCore.EvolutionComponent

Public Member Functions

IEnumerable< ItemGetRecipientItems ()
 use this to check which items the recipient needs
 
IEnumerable< ItemQuantityGetRecipientItemQuantities ()
 checks how much of every needed item the recipient currently has
 
void FillRecipient (ItemStorage itemStorage)
 passes a storage to the recipient which will take any item from it that it needs
 
- Public Member Functions inherited from CityBuilderCore.IBuildingComponent
void SetupComponent ()
 only called when the building is originally placed, before Initialize
 
void InitializeComponent ()
 initialization is performed when the building is placed or loaded
use to create references, register traits, ...
 
void TerminateComponent ()
 termination is performed when the building is destroyed
use to deregister traits, remove references from other systems
 
void OnReplacing (IBuilding replacement)
 called when a component gets replaced
use to transfer resources, replace references
 
void OnMoving ()
 called when the building is about to be moved
can be used to remove/deregister stuff from the old position
 
void OnMoved (Vector2Int oldPoint, BuildingRotation oldRotation)
 called after a building has been moved
can be used to register things at the new position
 
void SuspendComponent ()
 temporarily stops the component from working
 
void ResumeComponent ()
 resumes work in the component after SuspendComponent has been called
 
string GetDebugText ()
 text displayed in scene editor
 
string GetDescription ()
 text that may be displayed in dialogs
 
- Public Member Functions inherited from CityBuilderCore.ISaveData
string SaveData ()
 serializes the objects state(usually to json) and returns it
 
void LoadData (string json)
 deserializes the serialized json data and loads the data as its new state
 

Additional Inherited Members

- Properties inherited from CityBuilderCore.IBuildingComponent
string Key [get]
 unique key used to identify the component in save/load
 
IBuilding Building [get, set]
 the building the component is attached to
is set by the building in awake
 
- Properties inherited from CityBuilderCore.IItemOwner
IItemContainer ItemContainer [get]
 holds and manages the items for the owner
 

Member Function Documentation

◆ FillRecipient()

void CityBuilderCore.IItemRecipient.FillRecipient ( ItemStorage itemStorage)

passes a storage to the recipient which will take any item from it that it needs

Parameters
itemStoragethe storage the recipient will take from

Implemented in CityBuilderCore.EvolutionComponent, and CityBuilderTown.TownHomeComponent.

◆ GetRecipientItemQuantities()

IEnumerable< ItemQuantity > CityBuilderCore.IItemRecipient.GetRecipientItemQuantities ( )

checks how much of every needed item the recipient currently has

Returns
current item quantities the recipient has

Implemented in CityBuilderCore.EvolutionComponent, and CityBuilderTown.TownHomeComponent.

◆ GetRecipientItems()

IEnumerable< Item > CityBuilderCore.IItemRecipient.GetRecipientItems ( )

use this to check which items the recipient needs

Returns
items the recipient needs

Implemented in CityBuilderCore.EvolutionComponent, and CityBuilderTown.TownHomeComponent.