Loading...
Searching...
No Matches
CityBuilderCore.IMissionManager Interface Reference
Inheritance diagram for CityBuilderCore.IMissionManager:
CityBuilderCore.DefaultGameManager

Public Member Functions

void SetMissionParameters (MissionParameters missionParameters)
 sets mission, difficulty, new/continue
triggers mission initialization like loading for continue
 

Properties

bool IsFinished [get]
 whether the mission has been finished in this playthrough
if the mission has been finished ever can be checked in Mission.GetFinished(Difficulty)
 
MissionParameters MissionParameters [get]
 gets mission, difficulty, new/continue of the active mission
 

Member Function Documentation

◆ SetMissionParameters()

void CityBuilderCore.IMissionManager.SetMissionParameters ( MissionParameters missionParameters)

sets mission, difficulty, new/continue
triggers mission initialization like loading for continue

Parameters
missionParameters

Implemented in CityBuilderCore.DefaultGameManager.

Property Documentation

◆ IsFinished

bool CityBuilderCore.IMissionManager.IsFinished
get

whether the mission has been finished in this playthrough
if the mission has been finished ever can be checked in Mission.GetFinished(Difficulty)

Implemented in CityBuilderCore.DefaultGameManager.

◆ MissionParameters

MissionParameters CityBuilderCore.IMissionManager.MissionParameters
get

gets mission, difficulty, new/continue of the active mission

Implemented in CityBuilderCore.DefaultGameManager.