ClassicCityBuilderKit 1.8.8
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Public Member Functions | |
void | SetMissionParameters (MissionParameters missionParameters) |
sets mission, difficulty, new/continue triggers mission initialization like loading for continue | |
Properties | |
bool | IsFinished [get] |
whether the mission has been finished in this playthrough if the mission has been finished ever can be checked in Mission.GetFinished(Difficulty) | |
MissionParameters | MissionParameters [get] |
gets mission, difficulty, new/continue of the active mission | |
void CityBuilderCore.IMissionManager.SetMissionParameters | ( | MissionParameters | missionParameters | ) |
sets mission, difficulty, new/continue
triggers mission initialization like loading for continue
missionParameters |
Implemented in CityBuilderCore.DefaultGameManager.
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get |
whether the mission has been finished in this playthrough
if the mission has been finished ever can be checked in Mission.GetFinished(Difficulty)
Implemented in CityBuilderCore.DefaultGameManager.
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get |
gets mission, difficulty, new/continue of the active mission
Implemented in CityBuilderCore.DefaultGameManager.