ClassicCityBuilderKit 1.8.8
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action that sends a message to the walker, can be intercepted on the walkers message events for example to play sounds
ends immediately so only really makes sense as part of a larger process
Public Member Functions | |
MessageAction (string message) | |
override void | Start (Walker walker) |
called by the walker when the action is first started, either by being first in a process or when the previous action has ended | |
Public Member Functions inherited from CityBuilderCore.WalkerAction | |
virtual void | Continue (Walker walker) |
called by the walker after the game has been loaded | |
virtual void | Cancel (Walker walker) |
called by the walker if the action was active when its process was canceled | |
virtual void | End (Walker walker) |
called by the walker when this is the active action and the process advances do not call this directly, to end an action call Walker.AdvanceProcess | |
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inlinevirtual |
called by the walker when the action is first started, either by being first in a process or when the previous action has ended
walker | the walker performing this action |
Reimplemented from CityBuilderCore.WalkerAction.