ClassicCityBuilderKit 1.8.8
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interface for the class that handles the games saving and loading
Public Member Functions | |
void | Save () |
saves to the quick slot | |
void | SaveNamed (string name) |
saves the game under a specified name | |
void | Load () |
loads from the quick slot | |
void | LoadNamed (string name) |
loads from a specified name | |
Properties | |
bool | IsSaving [get] |
check if the game is currently saving | |
bool | IsLoading [get] |
check if the game is currently loading, used to suppress certain checks and initializations during loading | |
void CityBuilderCore.IGameSaver.Load | ( | ) |
loads from the quick slot
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSaverProxy.
void CityBuilderCore.IGameSaver.LoadNamed | ( | string | name | ) |
loads from a specified name
name | name that has been previously saved to |
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSaverProxy.
void CityBuilderCore.IGameSaver.Save | ( | ) |
saves to the quick slot
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSaverProxy.
void CityBuilderCore.IGameSaver.SaveNamed | ( | string | name | ) |
saves the game under a specified name
name | the name for the save that can later be used when loading |
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSaverProxy.
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get |
check if the game is currently loading, used to suppress certain checks and initializations during loading
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSaverProxy.
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get |
check if the game is currently saving
Implemented in CityBuilderCore.DefaultGameManager, and CityBuilderCore.GameSaverProxy.