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ClassicCityBuilderKit 1.9.4
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rotates transforms, 3d implementations might rotate 360° while isometric games may only mirror
Public Member Functions | |
| void | SetRotation (Transform transform, Vector3 direction) |
| adjusts a transform in order to visually reflect the direction it is facing | |
| void | SetRotation (Transform transform, float rotation) |
| adjusts a transform by a rotation in degrees | |
| float | GetRotation (Vector3 direction) |
| calculates a numeric rotation in degrees from a direction | |
| Vector3 | GetDirection (float angle) |
| calculates a direction from a numeric roation | |
| Vector3 CityBuilderCore.IGridRotations.GetDirection | ( | float | angle | ) |
calculates a direction from a numeric roation
| angle | rotation indegrees |
Implemented in CityBuilderCore.MapBase, and CityBuilderCore.Tests.DebugMap.
| float CityBuilderCore.IGridRotations.GetRotation | ( | Vector3 | direction | ) |
calculates a numeric rotation in degrees from a direction
| direction | direction the object is facing |
Implemented in CityBuilderCore.MapBase, and CityBuilderCore.Tests.DebugMap.
| void CityBuilderCore.IGridRotations.SetRotation | ( | Transform | transform, |
| float | rotation ) |
adjusts a transform by a rotation in degrees
| transform | the transform that will be chaned |
| rotation | the rotation in degrees |
Implemented in CityBuilderCore.MapBase, and CityBuilderCore.Tests.DebugMap.
| void CityBuilderCore.IGridRotations.SetRotation | ( | Transform | transform, |
| Vector3 | direction ) |
adjusts a transform in order to visually reflect the direction it is facing
| transform | the transform that will be changed |
| direction | the direction the entity moves or looks at |
Implemented in CityBuilderCore.MapBase, and CityBuilderCore.Tests.DebugMap.