task that makes a walker go to its point and spand a little time working
after that a road is added at that point
https://citybuilder.softleitner.com/manual/town
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float | Duration |
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Road | Road |
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TownJob | Job |
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Sprite | Icon |
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Transform | Visual |
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GameObject | Tool |
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UnityEvent< string > | MessageReceived |
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MessageEvent[] | MessageEvents |
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string | Key |
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override string | saveExtras () |
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override void | loadExtras (string json) |
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virtual void | Awake () |
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virtual void | Update () |
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virtual void | OnDestroy () |
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override IEnumerable< TownWalker > | Walkers [get] |
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Guid | Id = Guid.NewGuid() [get] |
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virtual IEnumerable< TownWalker > | Walkers [get] |
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Vector2Int | Point [get] |
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bool | _isTerminated |
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bool | _isSuspended |
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◆ CanStartTask()
override bool CityBuilderTown.TownPathTask.CanStartTask |
( |
TownWalker | walker | ) |
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inlinevirtual |
◆ GetDebugText()
override string CityBuilderTown.TownPathTask.GetDebugText |
( |
| ) |
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inlinevirtual |
◆ GetDescription()
override string CityBuilderTown.TownPathTask.GetDescription |
( |
| ) |
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virtual |
◆ loadExtras()
override void CityBuilderTown.TownPathTask.loadExtras |
( |
string | json | ) |
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protectedvirtual |
◆ ProgressTask()
override bool CityBuilderTown.TownPathTask.ProgressTask |
( |
TownWalker | walker, |
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string | key ) |
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inlinevirtual |
◆ saveExtras()
override string CityBuilderTown.TownPathTask.saveExtras |
( |
| ) |
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protectedvirtual |