ClassicCityBuilderKit 1.8.8
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meta info for data that does not change between instances of a walker
can be used to compare walkers
the animation section can be used to directly set animation parameters on the main Walker.Animator
this is done in the town demo, the other demos instead use unity events liks Walker.IsWalkingChanged configured in the inspector and UnityAnimatorEvents
Public Member Functions | |
void | SetAnimationWalk (Walker walker, bool value) |
void | SetAnimationCarry (Walker walker, bool value) |
void | SetAnimationDirection (Walker walker, Vector3 direction) |
Public Attributes | |
string | Name |
string[] | Descriptions |
GameObject | Prefab |
PathType | PathType |
Object | PathTag |
bool | PathTagSelf |
float | Speed = 5 |
float | MaxWait = 10f |
float | Delay |
string | WalkParameter |
string | DirectionXParameter |
string | DirectionYParameter |
string | CarryParameter |
Public Attributes inherited from CityBuilderCore.KeyedObject | |
string | Key |
Additional Inherited Members | |
Static Public Member Functions inherited from CityBuilderCore.KeyedObject | |
static T | GetKeyedObject< T > (string key) |
Properties inherited from CityBuilderCore.IKeyed |