cyclically spawns walkers on its own cooldown
for individual walker cooldowns use PooledWalkerSpawner<T>
- Template Parameters
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T | concrete type of the walker |
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void | Update (float multiplier=1f) |
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CyclicWalkerSpawnerData | SaveData () |
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void | LoadData (CyclicWalkerSpawnerData data) |
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void | Initialize (Transform root, Func< T, bool > onSpawning=null, Action< T > onFinished=null) |
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void | Initialize (IBuilding building, Func< T, bool > onSpawning=null, Action< T > onFinished=null) |
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void | Initialize< Q, P > (Transform root, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) |
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void | Initialize< Q, P > (IBuilding building, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) |
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void | Integrate (T walker, Action< T > onSpawned=null) |
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