| _building (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected |
| _currentWalkers (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected |
| _root (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | protected |
| clearWalkers() (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
| Count (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | |
| CurrentWalkers (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | |
| Downtime (defined in CityBuilderCore.CyclicWalkerSpawner< T >) | CityBuilderCore.CyclicWalkerSpawner< T > | |
| HasWalker | CityBuilderCore.WalkerSpawner< T > | |
| Initialize(Transform root, Func< T, bool > onSpawning=null, Action< T > onFinished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
| Initialize(IBuilding building, Func< T, bool > onSpawning=null, Action< T > onFinished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
| initialize() (defined in CityBuilderCore.CyclicWalkerSpawner< T >) | CityBuilderCore.CyclicWalkerSpawner< T > | inlineprotectedvirtual |
| Initialize< Q, P >(Transform root, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
| Initialize< Q, P >(IBuilding building, MonoBehaviour owner, Func< Q > preparer, Func< Q, P > planner, Action< T, P > spawner=null, Action< T > finished=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
| Integrate(T walker, Action< T > onSpawned=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inline |
| LoadData(CyclicWalkerSpawnerData data) (defined in CityBuilderCore.CyclicWalkerSpawner< T >) | CityBuilderCore.CyclicWalkerSpawner< T > | inline |
| Prefab (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | |
| reloadActive() (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
| SaveData() (defined in CityBuilderCore.CyclicWalkerSpawner< T >) | CityBuilderCore.CyclicWalkerSpawner< T > | inline |
| spawn(Action< T > onSpawned=null, Vector2Int? start=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
| spawnPrepared(MonoBehaviour owner, Func< object > preparer, Func< object, object > planner, Action< T, object > spawner=null, Action< T > onSpawned=null, Vector2Int? start=null) (defined in CityBuilderCore.WalkerSpawner< T >) | CityBuilderCore.WalkerSpawner< T > | inlineprotected |
| Update(float multiplier=1f) (defined in CityBuilderCore.CyclicWalkerSpawner< T >) | CityBuilderCore.CyclicWalkerSpawner< T > | inline |